Members Über Winfrey Posted Thursday at 03:40 AM Members Posted Thursday at 03:40 AM I got meshes with multiple materials to properly import their materials, aswell as finally implementing vertex normals for example Neo Conker has two materials for his body mesh, the hands and jacket, originally it was only importing the jacket texture for the full mesh 3
Members Über Winfrey Posted Thursday at 06:55 PM Members Posted Thursday at 06:55 PM N64 logo and Rareware logo work aswell, forgot to test them 3
MilesMontana Posted Friday at 05:50 PM Posted Friday at 05:50 PM Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded.
Members Über Winfrey Posted Friday at 10:38 PM Members Posted Friday at 10:38 PM 4 hours ago, MilesMontana said: Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded. I believe they reused their entire source files from the n64 and modified to get it to work for Direct x, inside the .xbe a lot of original files are listed in the asset manager, like pikachu's tail, and different unused Conkers, but those files don't exist in the xbox's game files 1
MilesMontana Posted yesterday at 07:34 AM Posted yesterday at 07:34 AM Huh. Most likely during the earlier days before they started upgrading and tweaking everything since some of the stuff from Live and Uncut from what we saw was similar and yet somewhat different at the same time. I could be mistaken though on the latter, but noted. Still, cheers to the progress and have you messed around with anything from the multiplayer or is that later down the line? Curious is all.
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