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Posted

I got meshes with multiple materials to properly import their materials, aswell as finally implementing vertex normals
for example Neo Conker has two materials for his body mesh, the hands and jacket, originally it was only importing the jacket texture for the full meshimage.thumb.png.1d9af9747745de5d77c060429cc53435.png

image.thumb.png.3c0cb2397a0b4c84964020468cf266a0.png

  • Like 3
Posted

Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded.

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Posted
4 hours ago, MilesMontana said:

Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded.

I believe they reused their entire source files from the n64 and modified to get it to work for Direct x, inside the .xbe a lot of original files are listed in the asset manager, like pikachu's tail, and different unused Conkers, but those files don't exist in the xbox's game files

  • Confused 1
Posted

Huh. Most likely during the earlier days before they started upgrading and tweaking everything since some of the stuff from Live and Uncut from what we saw was similar and yet somewhat different at the same time. I could be mistaken though on the latter, but noted. Still, cheers to the progress and have you messed around with anything from the multiplayer or is that later down the line? Curious is all.

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