Members Über Winfrey Posted October 2 Members Posted October 2 I got meshes with multiple materials to properly import their materials, aswell as finally implementing vertex normals for example Neo Conker has two materials for his body mesh, the hands and jacket, originally it was only importing the jacket texture for the full mesh 3
Members Über Winfrey Posted October 2 Members Posted October 2 N64 logo and Rareware logo work aswell, forgot to test them 3
MilesMontana Posted October 3 Posted October 3 Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded.
Members Über Winfrey Posted October 3 Members Posted October 3 4 hours ago, MilesMontana said: Still pretty damn good progress. Surprised that stuff is still in there since this was a remake on Xbox, but then again, probably was an earlier port before they switched over fully from Live and Uncut to Live and Reloaded. I believe they reused their entire source files from the n64 and modified to get it to work for Direct x, inside the .xbe a lot of original files are listed in the asset manager, like pikachu's tail, and different unused Conkers, but those files don't exist in the xbox's game files 1
MilesMontana Posted October 5 Posted October 5 Huh. Most likely during the earlier days before they started upgrading and tweaking everything since some of the stuff from Live and Uncut from what we saw was similar and yet somewhat different at the same time. I could be mistaken though on the latter, but noted. Still, cheers to the progress and have you messed around with anything from the multiplayer or is that later down the line? Curious is all.
Members Über Winfrey Posted October 8 Members Posted October 8 So I was wrong, Conker's Eyes don't rely on a shader to make them look correct, the eyes have 3 UV channels for the Pupil, Highlight, and the Eye Lids. I just recently implemented the Multi UV Channel support 3
MilesMontana Posted October 9 Posted October 9 3 UVs? That's honestly strange considering i'm used to seeing at least one for older games with texture swapping for some parts, but interesting that they did it that way.
uyaetaite77 Posted Friday at 12:26 AM Posted Friday at 12:26 AM (edited) i kinda have an unrelated question, but still important, will you guys release the models to the public?, maybe uploading to SketchFab or something?, just a question. Edited Friday at 12:28 AM by uyaetaite77
MilesMontana Posted Friday at 03:46 PM Posted Friday at 03:46 PM I doubt there's going to be a release when all this is said and done. Maybe the tools, but that's only if Über really wants to by any means since this is so far the most amount of work i've seen put into this compared to previous individuals who tried or found a method, but not being the cleanest way to do it. Guess time will tell.
uyaetaite77 Posted yesterday at 02:15 PM Posted yesterday at 02:15 PM thank you for your response, guess i'll go back to making fan-made recreations
uyaetaite77 Posted yesterday at 04:19 PM Posted yesterday at 04:19 PM forgot to ask but, where's Conker's tail?
uyaetaite77 Posted yesterday at 04:22 PM Posted yesterday at 04:22 PM (edited) also, how does Conker look without textures?, need it for a recreation Edited yesterday at 04:23 PM by uyaetaite77
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