vistekis Posted Sunday at 04:26 AM Author Posted Sunday at 04:26 AM (edited) I attempted to try to decomp, sadly I think it's not correct. I attached some raw binary files honestly no about compression edit: removed attachment as it's clearly wrong lol Edited Sunday at 05:54 AM by vistekis
vistekis Posted 15 hours ago Author Posted 15 hours ago (edited) using h3x3r's 010 script I made a bastardized version which runs inside my asset browser and previews the image sadly I can't figure out decompression. as far as I can tell, pixel format 23 will display the textures, 28 (which I'm guesing is dxt3 or 5) isn't working yet not that it's much help without being able to decompress, but.. pixel formats: 35 = bc1/dxt1 39 = bc3/dxt5 40 = bc5/ati2,normals Edited 10 hours ago by vistekis
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