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Posted (edited)

I attempted to try to decomp, sadly I think it's not correct. I attached some raw binary files

honestly no about compression 

edit:

removed attachment as it's clearly wrong lol

Edited by vistekis
Posted (edited)

using h3x3r's 010 script

I made a bastardized version which runs inside my asset browser

img_1.thumb.png.5d4cb0018e0646b97dfcf8cf64c386d1.png

and previews the image

img.png.35f1fa5277a355eb26c231170eac59b1.png

sadly I can't figure out decompression. 

as far as I can tell, pixel format 23 will display the textures, 28 (which I'm guesing is dxt3 or 5) isn't working yet

not that it's much help without being able to decompress, but..

pixel formats:

35 = bc1/dxt1

39 = bc3/dxt5

40 = bc5/ati2,normals

 

Edited by vistekis

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