cheeselake0 Posted September 25 Posted September 25 This is a model format for games like One Piece Grand Adventure, One Piece Grand Battle 3 and One Piece Grand Battle! in hex editor you might find formats like .act2, .gpl2 , .tpl2 and .skn2 within the gmf1. gmf1 https://drive.google.com/file/d/17PgPGv9tnwmhXHC10CN6TWnShAhdOACk/view?usp=sharing
Engineers shak-otay Posted September 25 Engineers Posted September 25 (edited) Lots of small point clouds where a mesh is hard to build: Feet: Edited September 25 by shak-otay 1
cheeselake0 Posted September 26 Author Posted September 26 17 hours ago, shak-otay said: Lots of small point clouds where a mesh is hard to build: Feet: I see, that's not bad at all... I have another simpler sample model, This one is supposed to be arlong's sword kiribachi gmf file https://drive.google.com/file/d/15a6GbzLHHBaAOXE_WHZUYGf3idVhKLfi/view?usp=sharing The model i provided previously was luffy's model
Members bobo Posted September 26 Members Posted September 26 The vertices exist in short signed format. They are small and widely dispersed rather than clustered. Each coordinate is spaced at intervals of 2, but I'm unsure of the face index type—perhaps TStrip?
Engineers shak-otay Posted September 26 Engineers Posted September 26 (edited) For the 30 kB gmf1 you could collect the vertex blocks using the search signature 100000 0000xx010001, with xx= 02, marking start and end (xx= 01 is for some other blocks) but as long the face indices are unknown it doesn't help that much. Edited September 26 by shak-otay
cheeselake0 Posted September 27 Author Posted September 27 (edited) On 9/26/2025 at 5:32 PM, shak-otay said: For the 30 kB gmf1 you could collect the vertex blocks using the search signature 100000 0000xx010001, with xx= 02, marking start and end (xx= 01 is for some other blocks) but as long the face indices are unknown it doesn't help that much. I see... if that's the case, could you take a screenshot of hex2obj's entire window where you managed to get some of luffy's feet? so i can try and continue from there? Edited September 27 by cheeselake0
Engineers shak-otay Posted September 27 Engineers Posted September 27 (edited) Here you go: edit: btw, the FIs don't fit as I wrote already - thus I let hex2obj create them automatically Edited September 27 by shak-otay 1
cheeselake0 Posted September 28 Author Posted September 28 On 9/26/2025 at 4:08 PM, bobo said: The vertices exist in short signed format. They are small and widely dispersed rather than clustered. Each coordinate is spaced at intervals of 2, but I'm unsure of the face index type—perhaps TStrip? Yes, that is the case since the .gmf contains armatures, textures and the static model itself.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now