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One Piece Grand Battle! (PS2) (USA) .gmf1


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  • Members
Posted

The vertices exist in short signed format. They are small and widely dispersed rather than clustered. Each coordinate is spaced at intervals of 2, but I'm unsure of the face index type—perhaps TStrip?

  • Engineers
Posted (edited)

For the 30 kB gmf1 you could collect the vertex blocks using the search signature 100000 0000xx010001, with xx= 02, marking start and end

(xx= 01 is for some other blocks)

but as long the face indices are unknown it doesn't help that much.

 

 

Edited by shak-otay
Posted (edited)
On 9/26/2025 at 5:32 PM, shak-otay said:

For the 30 kB gmf1 you could collect the vertex blocks using the search signature 100000 0000xx010001, with xx= 02, marking start and end

(xx= 01 is for some other blocks)

but as long the face indices are unknown it doesn't help that much.

 

 

I see... if that's the case, could you take a screenshot of hex2obj's entire window where you managed to get some of luffy's feet? so i can try and continue from there?

Edited by cheeselake0
  • Engineers
Posted (edited)

Here you go:

feet_luffy.png

edit: btw, the FIs don't fit as I wrote already - thus I let hex2obj create them automatically

Edited by shak-otay
  • Like 1
Posted
On 9/26/2025 at 4:08 PM, bobo said:

The vertices exist in short signed format. They are small and widely dispersed rather than clustered. Each coordinate is spaced at intervals of 2, but I'm unsure of the face index type—perhaps TStrip?

Yes, that is the case since the .gmf contains armatures, textures and the static model itself.

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