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  • Engineers
Posted (edited)

Hi. There's small vertex blocks separated by 3(?) extra bytes each which spoil the whole thing, so it's a pain to assemble a model.

I have a "déjà vu" that I handled a similar problem years ago on xentax so my motivation for re-doing this is very limited.

(Maybe I'll find said project (Car_Legends_Tycoon, ?).)

edit: "PK" in the bdae files might stand for "packed" but I don't think that unpacking somehow would cure the "extra bytes" problem.

edit2: rename the bdae to *.zip and you'll find a little_endian_qauntized.bdae, haha.

 

mesh_viewer_BMW_M2.png

Edited by shak-otay
  • 2 weeks later...
  • Engineers
Posted (edited)

The files are compressed twice with two different compression algorithms. The output textures are KTX, and the models are .bdae.

bdae has version "0.0.0.975". I've already made plugins for other versions, I tried the closest ones, but they didn't work xD

Spoiler

 

0,0,0,778 - 'Order & Chaos Online'
0,0,0,840 - 'Order & Chaos Online(CONVERTER)'
0,0,0,859 - 'Batman The Dark Knight Rises'
0,0,0,866 - 'The Amazing Spider-Man_1'
0,0,0,868 - 'ironMan'
0,0,0,884 - 'GT racing 2 car'
0,0,0,893 - 'Thor2'
0,0,0,911 - 'Cars Fast as Lightning'/'GT racing 2 car (pc)'
0,0,0,926 - 'The Amazing Spider-Man_2'
0,0,0,990 - 'starWarsLEGO'
0,0,0,934 - 'Spider-Man Unlimited'
0,0,0,918 - 'capitan america 2'
Spoiler

image.pngimage.png

Edited by Durik256

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