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Posted (edited)

Hi. There's small vertex blocks separated by 3(?) extra bytes each which spoil the whole thing, so it's a pain to assemble a model.

I have a "déjà vu" that I handled a similar problem years ago on xentax so my motivation for re-doing this is very limited.

(Maybe I'll find said project (Car_Legends_Tycoon, ?).)

edit: "PK" in the bdae files might stand for "packed" but I don't think that unpacking somehow would cure the "extra bytes" problem.

edit2: rename the bdae to *.zip and you'll find a little_endian_qauntized.bdae, haha.

 

mesh_viewer_BMW_M2.png

Edited by shak-otay

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