Tosyk Posted October 2 Posted October 2 (edited) hi guys, I'm looking a way to separate this into a smaller files. in hex it looks like a container but offzip nor 7zip work on it. Can anyone help me? datapc_00_od0_3c7eb3e2.zip Edited October 5 by Tosyk
Engineers shak-otay Posted October 3 Engineers Posted October 3 Hi, the zip contains "smaller" files already. 1.dat has vertex blocks, obviously, but the lower 3 bytes of each vertex seem to be encrypted (just a wild guess).
Tosyk Posted October 5 Author Posted October 5 thanks for looking into this, Shak. They are not encrypted as I can tell, because if I separate them manually, they seem to be working. like dds for example.
Engineers shak-otay Posted October 5 Engineers Posted October 5 2 hours ago, Tosyk said: because if I separate them manually, they seem to be working. like dds for example. What does that mean? Did you separate 1.dat into smaller files? (Can you show an example of the process?)
Solution Tosyk Posted October 5 Author Solution Posted October 5 with help of @DKDave, we got this bmses. to keep header: # For Honor Math OFFSET = 0 Get FILE_END asize For A = 0 If OFFSET = FILE_END Break Endif Goto OFFSET Get TYPE Long Get SIZE Long Get NAME_SIZE Long GetDString FILENAME NAME_SIZE String FILENAME P "%FILENAME%.%TYPE|x%" XMath SIZE2 "NAME_SIZE + SIZE + 12" Log FILENAME OFFSET SIZE2 Math OFFSET + SIZE2 Next A without header: # For Honor # Without header Math OFFSET = 0 Get FILE_END asize For A = 0 If OFFSET = FILE_END Break Endif Goto OFFSET Get TYPE Long Get SIZE Long Get NAME_SIZE Long GetDString FILENAME NAME_SIZE SavePos OFFSET String FILENAME P "%FILENAME%.%TYPE|x%" Log FILENAME OFFSET SIZE Math OFFSET + SIZE Next A and with some tweaks to get extensions: # For Honor - Extractor with extension mapping # Without header Math OFFSET = 0 Get FILE_END asize For A = 0 If OFFSET = FILE_END Break Endif Goto OFFSET Get TYPE Long Get SIZE Long Get NAME_SIZE Long GetDString FILENAME NAME_SIZE SavePos OFFSET # --- Extension mapping table --- If TYPE == 0x24aecb7c String EXT = ".RAWSKEL" ElIf TYPE == 0x415d9568 String EXT = ".RAWMDL" ElIf TYPE == 0xa2b7e917 String EXT = ".RAWDDS" ElIf TYPE == 0x9c2eff4f String EXT = ".RAWBONE" ElIf TYPE == 0x85c817c3 String EXT = ".RAWMTL" ElIf TYPE == 0x989dc6b2 String EXT = ".RAWMTL_I" ElIf TYPE == 0x953ac29c String EXT = ".RAWCLOTH" Else # fallback: use hex as extension String EXT P ".%TYPE|x%" EndIf # ------------------------------- String FILENAME P "%FILENAME%%EXT%" Log FILENAME OFFSET SIZE Math OFFSET + SIZE Next A 1
CharlieV Posted October 20 Posted October 20 But where did the example come from and what's the use for the script if there are no files to use it on? The .forge files have been inaccessible for 5 years due to encryption. The only decrypted build is from 2018 and the dumped assets are already available, although with completely broken unusable UV's. I ask because if there is some sort of progress being made on this game that would be a big deal after so many years!
Tosyk Posted October 20 Author Posted October 20 14 hours ago, CharlieV said: But where did the example come from and what's the use for the script if there are no files to use it on? The .forge files have been inaccessible for 5 years due to encryption. The only decrypted build is from 2018 and the dumped assets are already available, although with completely broken unusable UV's. I ask because if there is some sort of progress being made on this game that would be a big deal after so many years! not quite right about encryption. the only encrypted forge files are from the end of 2019 and forward on. any previous forge files can be opened even from current build.
CharlieV Posted 6 hours ago Posted 6 hours ago That still means that functionally nothing newer than those old files are accessible, so my question in its entirety still stands and nothing has changed. Unless the goal is a method for keeping the UV's intact on the old assets? Though they're a fraction of the current assets that would be a big deal too, currently people spend many hours manually rebuilding the UV's for each model from the old dumped build.
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