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In short, I'm trying to edit the main characters' audio from Japanese to English.

The structure is simple: .vag audio files joined together using a program that creates audio banks. I've already obtained the program and learned how it works. In short, they're .bin files with audio banks. Each character has a "bank",three in total, joined into a single .bin file (SE_PLAYER.bin).

[Each bank starts with the signature PPHD8 and has a repeating size/range of 0xE000. PPHD8 signatures appear at offsets 0x00000, 0x0E000, and 0x1C000.]

[PPPG\ — likely start of sample data or a table of pointers to phoneme blocks.]

I'm trying to repeat the process using the PS2 character audio. I export it to .wav and convert it to .vag. I do everything, but the size and offsets differ. The audio files have the same duration, kbps, and hz (11025). I've tried compressing them as much as possible, but nothing seems to work.

(The PS2 version's audio files aren't in .vag format, but rather in Sony's APDCM format.)

If anyone knows of a game that also uses this type of database, or has any ideas on how to help, I'd appreciate it.

SE_PLAYER.rar NEW_SE_PLAYER(TEST).rar

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