fortune42na Posted October 11 Posted October 11 Greetings! I've been trying to rip the model of Patrol Suit(Weller variant) from Dead Space 2: Severed PS3 files. I've searched through whole internet, archived xentax forum files and topics. The issue is the default way of ripping models works only for PC version. However, I've stumbled upon noesis plugin, that seemed to help the guy in original topic about DS2 Severed. I've tried the script, and it actually opens .geo from PS3 but NOT THE HELMET MESH. It opens literally EVERYTHING else, but the helmet gives me the error. I'm not savvy in python. If anyone could help I'd appreciate it. I want the model purely for modding purposes.
fortune42na Posted October 12 Author Posted October 12 (edited) Apparently this error is tied to helmet having two submeshes, whereas original script supports only one. I don't know what to edit here so that it could support two submeshes. Original script author: Durik256 (vlad_256). fmt_DS2_PS3_geo (1).py Edited October 12 by fortune42na
Engineers Durik256 Posted October 12 Engineers Posted October 12 (edited) *(I think you should mention the author.) Edited October 12 by Durik256
fortune42na Posted October 12 Author Posted October 12 I apologize, should've done that. I didn't look inside the .py >_<
Engineers Solution Durik256 Posted October 12 Engineers Solution Posted October 12 On 10/11/2025 at 8:27 PM, fortune42na said: helmet gives me the error i update my plugin : fmt_DS2_PS3_geo.py *(The uvs file must be located in the same folder as the model, either in the "MeshVolatile" subfolder or next to the model.) 1
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