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Dead Space 2 Severed .geo


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Posted

Greetings! I've been trying to rip the model of Patrol Suit(Weller variant) from Dead Space 2: Severed PS3 files. I've searched through whole internet, archived xentax forum files and topics. The issue is the default way of ripping models works only for PC version. However, I've stumbled upon noesis plugin, that seemed to help the guy in original topic about DS2 Severed. I've tried the script, and it actually opens .geo from PS3 but NOT THE HELMET MESH. It opens literally EVERYTHING else, but the helmet gives me the error. I'm not savvy in python. If anyone could help I'd appreciate it. I want the model purely for modding purposes. 

7484.jpg

Posted (edited)

Apparently this error is tied to helmet having two submeshes, whereas original script supports only one. I don't know what to edit here so that it could support two submeshes. Original script author: Durik256 (vlad_256).

fmt_DS2_PS3_geo (1).py

Edited by fortune42na
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Posted
On 10/11/2025 at 8:27 PM, fortune42na said:

helmet gives me the error

 

i update my plugin : fmt_DS2_PS3_geo.py 

*(The uvs file must be located in the same folder as the model, either in the "MeshVolatile" subfolder or next to the model.)

image.png

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