Conyaboi28 Posted Tuesday at 02:57 PM Posted Tuesday at 02:57 PM Hi there, been trying to find tools for extracting ufc fighter models but had no luck finding anything available. I came across someone who extracted all the head and body textures for ufc 3, but no 3d models of their body and heads. If anyone knows how to or can make a tool for it I’d appreciate that and probably sort some commission out for it.
Engineers shak-otay Posted Tuesday at 03:37 PM Engineers Posted Tuesday at 03:37 PM Which platform, which format (extension)? 3D model sample?
Conyaboi28 Posted Tuesday at 04:57 PM Author Posted Tuesday at 04:57 PM (edited) So the platform is ps4, pkg file format. most of these games are only available on Xbox one or ps4, no pc release. I will when I get home use a pkg unpacker to access the ufc 3 pkg, can forward the format of the models. Here’s a download I upload of the textures for the body and heads. bodies- https://drive.google.com/file/d/1GVcxybbPC0val_14GIPC_4hhRpKR-f2a/view?usp=drivesdk heads- https://drive.google.com/file/d/1xScmwMGFcydwUeVj1zJj_yS1Q_SdDyG7/view?usp=drivesdk Just need the 3d model objects which I’m sure they’re in the iso. Edited Wednesday at 09:26 AM by Conyaboi28
Engineers shak-otay Posted Tuesday at 05:17 PM Engineers Posted Tuesday at 05:17 PM Ok, but it would be nice if you uploaded 2 or 3 model samples only, not a >100 MB file.
Conyaboi28 Posted Tuesday at 05:49 PM Author Posted Tuesday at 05:49 PM Yeah okay well that’s the thing I don’t have access right now to the 3d model files, I will try get it and send it through to the forum
Conyaboi28 Posted Tuesday at 08:26 PM Author Posted Tuesday at 08:26 PM so from someone elses extraction and probably formatting heres what nate diaz texture files look like, but no object
Conyaboi28 Posted Tuesday at 09:40 PM Author Posted Tuesday at 09:40 PM (edited) these are some files on how they look, im sure theres a lot of what i need here in these files, im using the .big file extractor to view these files right now, extractor that was made for EA games. There’s loads of different files for the fighters, with formats/extenstions .gnf .mcd Edited Wednesday at 09:30 AM by Conyaboi28 Typo
Conyaboi28 Posted Tuesday at 11:54 PM Author Posted Tuesday at 11:54 PM https://streamable.com/bde9im clip of me extracting game files, but again dont have any idea what to do with the files
Engineers shak-otay Posted Wednesday at 06:26 AM Engineers Posted Wednesday at 06:26 AM For .mcd check here (Beedy). goatmeatrice said Quote I work with EA UFC models and they are in the same format
Conyaboi28 Posted Wednesday at 07:17 AM Author Posted Wednesday at 07:17 AM Seems promising, I’ve downloaded the files, I’ll install noesis again and try it out later today, I used to use noesis a lot back in the day so will be rusty but I’m sure I’ll get the hang of it. I’ve also messaged that guy who said he’s worked with EA UFC models. I wonder if there’s anyway to tag someone to the post, he may be able to help more.
Conyaboi28 Posted Wednesday at 09:27 PM Author Posted Wednesday at 09:27 PM 15 hours ago, shak-otay said: For .mcd check here (Beedy). goatmeatrice said well that plugin from beedy to open .mcd files isnt working on ufc 3 .mcd files. https://streamable.com/d3d771
Engineers shak-otay Posted Wednesday at 10:15 PM Engineers Posted Wednesday at 10:15 PM Without a sample no one can check what's going wrong.
Conyaboi28 Posted Wednesday at 11:27 PM Author Posted Wednesday at 11:27 PM 1 hour ago, shak-otay said: Without a sample no one can check what's going wrong. heres the file itself, anything else needed? ufc 3 .mcd sample.rar
Engineers shak-otay Posted yesterday at 12:19 AM Engineers Posted yesterday at 12:19 AM Thanks, looks promissing. (I'll check it asap.)
Conyaboi28 Posted yesterday at 12:58 AM Author Posted yesterday at 12:58 AM (edited) 57 minutes ago, shak-otay said: Thanks, looks promissing. (I'll check it asap.) to make things better, ive got a whole .rar of bruce lee that ive put together from my unpack, it should have mostly everything. textures seem to be in a .GNF file format, so dont know how to open them but i know its possible, and then models as you already know .MCD format, ufc use the same body types for various ufc fighters so i added all body type .mcd just because i cant view them right now so i dont know which one bruce lee uses, but his head model and such is unique. i hope this .rar is more helpful with most of his files there. update - I can open .gnf files in noesis so I’ll be able to export textures 🙂 using noesis with the .mcd plugin from beedy i was able to load fighter_collision_head_bruce_lee.mcd and view model and also export model as obj or fbx. When trying to load head_bruce_lee_model.mcd I get error traceback (most recent call last): File “C\UFC EXTRACTED MODELS PROJECT\tools\noesisv4474\plugins\python\fmt_NHL21_mcd.py”, line 166, in noreplyloadmodel if meshtablesize = = 44: indexerror: list index out of range UFC 3 Bruce Lee.rar Edited yesterday at 01:18 AM by Conyaboi28
Conyaboi28 Posted yesterday at 01:39 AM Author Posted yesterday at 01:39 AM i did an edit to the .py to fix the error, now noesis loads the model but its badly damaged or broken, either that or its being read incorrectly
Engineers shak-otay Posted yesterday at 08:56 AM Engineers Posted yesterday at 08:56 AM I have no idea what you're doing. You'll need to check the format for point clouds as a start:
Conyaboi28 Posted yesterday at 09:02 AM Author Posted yesterday at 09:02 AM 4 minutes ago, shak-otay said: I have no idea what you're doing. You'll need to check the format for point clouds as a start: You see I have no idea how to do that. Looks like you’ve got the head model loaded as obj. Are you doing the same as me or doing another method.
Engineers shak-otay Posted yesterday at 09:06 AM Engineers Posted yesterday at 09:06 AM (edited) 1 hour ago, Conyaboi28 said: Are you doing the same as me or doing another method. Dunno what you're doing exactly with the script. I'm using hex2obj. (edit: I got your result adding this line to the script to avoid "list index out of range" meshTableSize.append(44)#dummy) The hard part is to assign the suiting face indices: edit: got it: Edited yesterday at 10:39 AM by shak-otay
Conyaboi28 Posted yesterday at 11:40 AM Author Posted yesterday at 11:40 AM 2 hours ago, shak-otay said: Dunno what you're doing exactly with the script. I'm using hex2obj. (edit: I got your result adding this line to the script to avoid "list index out of range" meshTableSize.append(44)#dummy) The hard part is to assign the suiting face indices: edit: got it: I will redownload the script and add that line to see if it fixes my issue, but wow man that’s awesome, that’s Bruce Lee alright, if textures can be applied to that head model after the fixes then that’s massive progress. Will you share how you fixed the issue to have the object be correct.
Engineers shak-otay Posted yesterday at 12:31 PM Engineers Posted yesterday at 12:31 PM 46 minutes ago, Conyaboi28 said: I will redownload the script and add that line to see if it fixes my issue, That line fixes only the "list index out of range", nothing more. (So it's just what you got with your unknown script fix.) Quote Will you share how you fixed the issue to have the object be correct. I didn't fix anything else, I just used hex2obj. After loading the mcd, enter the parameters, then choose File\SaveAs mesh which will create the obj file with uvs.
Conyaboi28 Posted 21 hours ago Author Posted 21 hours ago Okay I’ll try that all out later tonight, any chance you could send me that correct obj of Bruce Lee head model so I can apply normals and textures to see if it all comes together
Engineers shak-otay Posted 19 hours ago Engineers Posted 19 hours ago (edited) FYI. (hex2obj doesn't create normals, blender can do that.) Also you need to import the obj with 'split by groups' deselected otherwise you'll get 21 sub meshes here. btw, how did you get chunzip mcd files unzipped? (Using offzip creates strangely split files.) head_bruce_lee_model_0.zip Edited 19 hours ago by shak-otay
Conyaboi28 Posted 18 hours ago Author Posted 18 hours ago 1 hour ago, shak-otay said: FYI. (hex2obj doesn't create normals, blender can do that.) Also you need to import the obj with 'split by groups' deselected otherwise you'll get 21 sub meshes here. btw, how did you get chunzip mcd files unzipped? (Using offzip creates strangely split files.) head_bruce_lee_model_0.zip 177.68 kB · 0 downloads So do you mean normals like texture normals, because .gnf files are opening for me in noesis so I can convert the normals to png or dds, but that only works for ufc 3 .gnf files which is strange, it doesn’t work for me doing it for ufc 4 .gnf thanks I’ll try that obj out tonight also, and yeah I used quickbms to extract the models .mcd and i used a skate 3 bms script to do it as it uses the same method 🙂 I can link you if you want
Conyaboi28 Posted 13 hours ago Author Posted 13 hours ago 14 hours ago, shak-otay said: (edit: I got your result adding this line to the script to avoid "list index out of range" meshTableSize.append(44)#dummy) where did you add this in, what lines of the py, or to be quicker could you just send over your edited version of the py so it can work for me
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