Conyaboi Posted Thursday at 11:03 PM Posted Thursday at 11:03 PM 2 hours ago, shak-otay said: headConorMG1-12decomp.mcd_1to6.zip 1.18 kB · 0 downloads this is very useful, h20 helps a lot, so this tool youre making would be just to create a log then turn it into h20 ive just tested out your conor mcgregor one and it all works but the second h20 gives me this, so i dont know what it is, 2 hours ago, shak-otay said:
Conyaboi Posted Friday at 12:25 AM Posted Friday at 12:25 AM i know how to use hex2obj now, will say the h20 is useful though
Engineers shak-otay Posted Friday at 07:31 AM Engineers Posted Friday at 07:31 AM 8 hours ago, Conyaboi said: ive just tested out your conor mcgregor one and it all works but the second h20 gives me this, so i dont know what it is, You don't know it because you didn't read the thread more carefully. It was mentioned that the belonging block consists of zero bytes, dunno why. (You also could have seen it using a hexeditor to check said vertex address,)
Conyaboi Posted Friday at 07:46 AM Posted Friday at 07:46 AM 14 minutes ago, shak-otay said: You don't know it because you didn't read the thread more carefully. It was mentioned that the belonging block consists of zero bytes, dunno why. (You also could have seen it using a hexeditor to check said vertex address,) My bad, tbh I don’t think it’s really anything because all the others consist of head, eyelashes, eyes, mouth guard, that’s the only objects involved with the head anyways so doesn’t really matter
Engineers shak-otay Posted Friday at 10:17 AM Engineers Posted Friday at 10:17 AM (edited) Here's an H2O creator for UFC 4 mcd files (uncompressed!) . hex2obj is required, too. edit: there was a bug (endless logging loop) with hair_bruce_lee_model.mcd, had to fix it in the exe, but uvs need to be set manually in the H2O files atm like so: For FVFsize 36 set 36 32 for FVFsize 40 set 40 36 In both cases replace line 0x0 4 by 0x0 255 0xb8b16 3882 Vb1 36 99 << 0x57e00 749 020100 0x0 4 << edit: so for these FVFsizes the 12-8-8-4 rule obviously doesn't apply because the structures are different. UFC4_mcd.zip Edited Saturday at 09:54 PM by shak-otay fix one
Conyaboi Posted Friday at 11:40 AM Posted Friday at 11:40 AM 1 hour ago, shak-otay said: Here's an H2O creator for UFC 4 mcd files (uncompressed!) . hex2obj is required, too. UFC4_mcd.zip 80.48 kB · 0 downloads Okay man thanks, I’ll check out very soon and ask questions when need be
Conyaboi Posted Saturday at 08:27 PM Posted Saturday at 08:27 PM (edited) On 11/7/2025 at 10:17 AM, shak-otay said: didnt you mention that the last mrts is always the uv maps? Edit - just tested it and no 4 mrts is uv, you was right in saying the 4th one is the uv maps by the rule Edited yesterday at 04:22 AM by Conyaboi 1
Engineers shak-otay Posted Saturday at 10:01 PM Engineers Posted Saturday at 10:01 PM I didn't write that, your quote is wrong (it's just YOUR question.) Please correct that. The true thing is that the 12-8-8-4 rule doesn't apply for FVFsizes 36 and 40 (and maybe more).
Conyaboi Posted yesterday at 04:23 AM Posted yesterday at 04:23 AM 6 hours ago, shak-otay said: I didn't write that, your quote is wrong (it's just YOUR question.) Please correct that. The true thing is that the 12-8-8-4 rule doesn't apply for FVFsizes 36 and 40 (and maybe more). Yeah there’s xdnis I’d like to know what they are but I think I’ve got that problem about fvf sizes being different
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