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Are there any tools to extract models from EA UFC 2,3,4


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Posted

well im completely lost with this, im a rookie when it comes to all this, object is broken, i dont know how to fix any of this, this the obj you shared with me, im beginning to think is having ufc models possible or not, seems like they can be but just need time and fixing a lot, or a tool program to open these files and export them correctlly hence why i said can give commision for anyone who has them fully extracted and put together to port to other games, full object and fully textured. 

Desktop Screenshot 2025.10.31 - 00.49.32.35.png

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Posted (edited)
Quote

where did you add this in, what lines of the py, 

It will not help you any further, as I wrote already. You did a fix which bears the same result:

On 10/30/2025 at 2:39 AM, Conyaboi28 said:

i did an edit to the .py to fix the error, now noesis loads the model but its badly damaged or broken, either that or its being read incorrectly 

So you did an edit which fixed the "list index out of range" error, didn't you?

 

btw, Beedy's script was made for NHL21. Trying the UFC .mcd with it causes said error in this line:

if meshTableSize[ i ] == 44:

I'm not at my workplace atm but iirc I inserted the patch line before the 'for loop' here:

for i in range(0, meshCount[0]):
   		bs.seek(24, NOESEEK_REL)

 

Quote

you know a lot more than me

Maybe, but that's not the point. I saw you made a fix to the script (without telling what exactly) but from your result I thought you know what you're doing.

 

Quote

if you are able to or manage to put this whole model together

I don't have the time for it. My motivation is to help people help themselves.

I'm not sure whether the NHL21 script from Beedy can be patched easily for being used with UFC .mcd files or if some rewriting is required.

Thus I used hex2obj. (I'll check for the parameters of Connor McGregor's head asap but that will be my last action with UFC mcd.)

edit: Gregor's head mcd uses zstd compression. Does the quickbms script handle that?

Edited by shak-otay

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