vchakchina Posted 22 hours ago Posted 22 hours ago (edited) Hi. I opened this topic to find people who could help me unpack game assets from a game made using the rather unpopular Torus engine from Torus Games. Digging through various forums, I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format. I used the Aluigi script from this topic: https://zenhax.com/viewtopic.php@t=173.html I would be grateful if someone could check this file and find a working way to unpack its contents: https://drive.google.com/file/d/14froq_u6DMcZd43PLGma6jA0NVZ_tryQ/view?usp=sharing Edited 22 hours ago by vchakchina
Engineers shak-otay Posted 8 hours ago Engineers Posted 8 hours ago (edited) 13 hours ago, vchakchina said: I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format. Hi, it provides enough if you check the quickbms console output, for example after "RenderModelTemplate" all necessary dats are logged. (The face indices Show the typical PS2 problems, though. Edits required or use of better algo.) Edited 8 hours ago by shak-otay
vchakchina Posted 15 minutes ago Author Posted 15 minutes ago 8 hours ago, shak-otay said: Hi, it provides enough if you check the quickbms console output, for example after "RenderModelTemplate" all necessary dats are logged. (The face indices Show the typical PS2 problems, though. Edits required or use of better algo.) It would be great if there was some way to convert this into a more familiar format. But it seems like it would take a long time to figure out. Thanks for help, though!
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