vchakchina Posted 19 hours ago Posted 19 hours ago (edited) Hi. I opened this topic to find people who could help me unpack game assets from a game made using the rather unpopular Torus engine from Torus Games. Digging through various forums, I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format. I used the Aluigi script from this topic: https://zenhax.com/viewtopic.php@t=173.html I would be grateful if someone could check this file and find a working way to unpack its contents: https://drive.google.com/file/d/14froq_u6DMcZd43PLGma6jA0NVZ_tryQ/view?usp=sharing Edited 19 hours ago by vchakchina
Engineers shak-otay Posted 6 hours ago Engineers Posted 6 hours ago (edited) 13 hours ago, vchakchina said: I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format. Hi, it provides enough if you check the quickbms console output, for example after "RenderModelTemplate" all necessary dats are logged. (The face indices Show the typical PS2 problems, though. Edits required or use of better algo.) Edited 6 hours ago by shak-otay
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now