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Torus Engine HUNKFILE (.hnk) archive unpack


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Posted (edited)

Hi. I opened this topic to find people who could help me unpack game assets from a game made using the rather unpopular Torus engine from Torus Games.
Digging through various forums, I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format.
I used the Aluigi script from this topic: https://zenhax.com/viewtopic.php@t=173.html
I would be grateful if someone could check this file and find a working way to unpack its contents: 
https://drive.google.com/file/d/14froq_u6DMcZd43PLGma6jA0NVZ_tryQ/view?usp=sharing
 

Screenshot_3.png

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Edited by vchakchina
  • Engineers
Posted (edited)
13 hours ago, vchakchina said:

I managed to find some tools and scripts for QuickBMS that unpack .hnk files. However, this doesn't provide much of a result, as the archive contents are either formatless or in unprocessed .dat format.

Hi, it provides enough if you check the quickbms console output, for example after "RenderModelTemplate" all necessary dats are logged.

(The face indices Show the typical PS2 problems, though. Edits required or use of better algo.)

 

BarbieRenderModelTemplate.png

BarbieHair.png

Edited by shak-otay

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