LMNG Posted yesterday at 05:08 AM Posted yesterday at 05:08 AM Hi, apologies if this is in the wrong spot or formatted terribly, but i'm a bit at the end of my rope here. I've been trying to rip the models from two toku based games from Natsume; "Kaizoku Sentai Gokaiger: Gathered Transformation! 35 Sentai!" and "Kamen Rider Battle: Ganbaride" The issue i'm running into is all the files sport the header "LZS", suggesting it's using some variation of that compression however I cannot however find a tool or script that i believe compresses it right, there's one quickbms script "lzs.bms" which does seem to partially get there as it extracts a file with a real name, and it's own header (add) Now I should be able to then existing add_pac script on what was extracted from the paz file (a .pac file), as I'd been able to on one of Natsume's earlier games "Kamen Rider Dragon Knight" which uses just the add compression and doesn't have a compressed .pac file inside of a compressed .paz file like the other two. Unfortunately when running that first script, the output doesn't work with the latter script that I feel like should. To make a long story sort, I was hoping someone smarter than me would be able to tell me what i may be missing with the compression so that the files inside the initial archive can come out right and get read by the latter script fine. Included are some samples, RN_01R.paz is from the Gokaiger game btl_RX000.paz and btl_RX000_EX.paz is from Kamen Rider Battle kr01_01.paz is from Kamen Rider Dragon Knight, which does work with the add_pac quickbms script, but is included to show what one file that does work looks like. NatsumeSamples.zip
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