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Ripping 3D Models using RenderDoc


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Posted (edited)

RenderDoc is Graphics Debugging tool with a lot of shader debugging options, one of which is an option to view and dump numerous object's 3D Data as well as textures from GPU VRAM buffers.

36482670-f81601c0-170b-11e8-8adb-2365b346ac27.png.0906b0f79137612e85ea5433350878e7.png

Tutorial:

1. Download RenderDoc https://renderdoc.org/ [RenderDoc 1.26 - if you want to rip from Chrome too]

2. Download CSV to OBJ converter

 

0. Go to Tools -> Settings -> Allow process injection (restart required) <- Recommended

1. Click on "Launch Application", in "Executable Path" choose the game's executble and click "Launch" (The RenderDoc will hook into graphical API's before launching)

2. Press F12 at the moment when you look at the object you want to rip, minimize the window and now go to the RenderDoc again (Highest quality settings required for full resolution textures and max LOD possible at higher distances)

3. Go to "Pipeline State" -> "Mesh Viewer", or click on "Mesh Viewer", you will see there each selected mesh from "Event Browser" -> "Colour Pass #" -> "DrawIndexed" Drawcalls in two different forms: Input Vertex Shader (Original model) and Output Vertex Shader (Deformed model), right click on any of the columns in Input Vertex Shader, select "Export CSV"

4. Go to "Texture Viewer", click on "Open Texture List" icon, click on "Save selected Texture", click on three dots and choose the path and name, choose format, click "Save".

CSV-2-OBJ.py

Edited by user3678
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Posted
12 hours ago, Karpati said:

I have released the RenderDoc *.CSV loader module on September 12, 2024 in the

- 3D Object Converter v11.0 (Windows);

- 3D Object Converter v1.0 (AmigaOS)

http://3dconverter.synology.me/3doc

 

- i3DConverter x64 macOS V6.0

- i3DConverter amd64|x64 Linux V4.0

http://3dconverter.synology.me

But the 3D Object COnverter is a paid up and free version leaves holes in the models after extraction, I've already tried this long ago, this method is busted.

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Posted
9 hours ago, user3678 said:

But the 3D Object COnverter is a paid up and free version leaves holes in the models after extraction, I've already tried this long ago, this method is busted.

It is a shareware program (hobby project). 

Trial mode limitation: the exported 3D file will have every 5th polygon or triangle removed.

My developer systems are not free and the web domain and web hosting have costs also. I am not a company.

  • Members
Posted
On 12/8/2025 at 4:48 PM, 05SpeedMaster said:

Well worth the price Karpati.

I paid for my copy back around version 5 or so. Now up to 11.502

Thank you for your nice feedback.

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