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Ripping 3D Models using NinjaRipper (+ Convert RIP to OBJ)


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Posted (edited)

NinjaRipper is an exploit! Just like The Graphic Debugers, RenderDoc or Nvidia Nsight Graphics, it was exactly designed for dumping numereous object's 3D Data as well as textures from GPU VRAM buffers.

Screenshot(1024).png.9777082d25bc8ad1b46be03547c80476.png

Tutorial

1. Download NinjaRipper 1.7.1 (Recommended) - https://gamebanana.com/tools/5638

2. Download RIP to OBJ converter

 

DirectX 11 (And 6/7/8/9)

1. Chose game's path and executable, click on "Run"

2. Press F12 at the moment when you look at the object you want to rp

3. Go to NinjaRipper 1.7.1, click browse, search for the folder containg your dumps

 

OpenGL

Use VMWare for OpenGL games ripping

Run VMWare though NinjaRipper

 

Vulcan

Use VMWare for Vulcan ripping

Run VMWare though NinjaRipper

 

Using NinjaRipper-OBJ.py

Download Python - https://www.python.org/

Drag and drop RIP files into the script, it should be in the same directory as the ripped folder.

Choose either OBJ or GLB format for export, OBJ for simplicity, GLB for All-in-One Integration.

If model appears to Dark in Blender try inverting the normals if they are in Green-Red Colors.

logo.png

 

 

 

 

NinjaRipper-OBJ.py

Edited by user3678
  • user3678 changed the title to Ripping 3D Models using NinjaRipper (+ Convert RIP to OBJ)

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