Members redtarp Posted April 4 Members Posted April 4 Hello, after the announcement of the mobile game Disney Heroes: Battle Mode, I wanted to try to rip the sprites from the game. However, the sprites seem to be in a ".etc2" format that I have never seen before, and I wanted to see if someone could help me convert it. I've included the .etc2 for Kermit, alongside the .atlas and .skel that are used. Thank you/ spine.zip 1
DKDave Posted April 4 Posted April 4 2 hours ago, redtarp said: Hello, after the announcement of the mobile game Disney Heroes: Battle Mode, I wanted to try to rip the sprites from the game. However, the sprites seem to be in a ".etc2" format that I have never seen before, and I wanted to see if someone could help me convert it. I've included the .etc2 for Kermit, alongside the .atlas and .skel that are used. Thank you/ spine.zip 284.34 kB · 1 download The .etc files are compressed with gzip, so you can extract those with 7-zip. The decompressed files are ETC2 images, not sure about everything that's in the header, but the data seems to start at 0x14. So this one is from unit-DEFAULT, which seems to be 2048 x 256, ETC2_RGBA: 2
Members redtarp Posted April 5 Author Members Posted April 5 (edited) Thank you, with this I was able to put the image ImageHeat (see first image) and export it as a .png, and after modifying the .atlas to read the .png, I was able to lead the animation in my Spine Viewer However, he looks weird, with most of the problems around the edges (like his collar or his eyes), which may have something to do with the outline that I think is in "rim-DEFAULT." However, I can't seem to figure out a way to export the texture from rim properly. kermit.zip Edited April 5 by redtarp 3
EchoDoppler Posted 5 hours ago Posted 5 hours ago i know it's been two months from now, but i was wondering, how did you rip the sprite sheets from the game APK? i decompiled mine and it's hella confusing. couldn't find my desired sprites there
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