im_a_moth Posted Wednesday at 11:21 PM Posted Wednesday at 11:21 PM Hi guys im looking for some help to understand the files from the game mentioned on the title, the file that im attaching is a ball model the only thing i was able to tell was this 4 bytes magic(NUDP); uint size; //unknown data until offset 0x114 uint id1?; //some id that indicates if its vertex data? in some models is 0x01000103 or0 x01000105 uint unknown; uint vertexCount; 16 unknown bytes vertex data, 32 bytes per vertex (still unsure but most of those values looks like floats) uint or float unknown2; uint id2?; // depends on the model, in this case 0x010003030 uint fixed1; //always 0x20 uint fixed2; // always 0xffffff7f triangle data? any help would be appreciated! GAME_00005_00001.zip
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