Sirduckdude Posted Monday at 01:26 AM Posted Monday at 01:26 AM seems to game assets but spriters toolkit can only export the images I want to just extract the FLDs to try to see the models/textures samples https://drive.google.com/file/d/1qN1dVJDgQn_XV3Uo5ymNxN68BLbfIXpN/view?usp=sharing
Engineers shak-otay Posted Monday at 08:20 AM Engineers Posted Monday at 08:20 AM (edited) yfolder1.fld, some small meshes, many blocks with constant vertices, too uninteresting to do a tedious search... There's more than 300 TIM2 textures contained - I'd suggest to choose the best you think to be so that you could do a more targeted search for belonging meshes, I3D_I3M. Quote # 0xa0ec20: verts= 444 v -0.285082 152.214966 2.169924 v -0.351491 152.134171 2.169924 v -0.395448 152.019928 2.169924 v -0.411346 151.888977 2.169924 v -0.397259 151.758026 2.169924 v -0.356320 151.643784 2.169924 v -0.290514 151.562988 2.169924 v -0.201826 151.532333 2.169924 v -0.111597 151.562988 2.169924 v -0.042399 151.643784 2.169924 v 0.001932 151.758026 2.169924 v 0.017562 151.888977 2.169924 v 0.000640 152.019928 2.169924 v -0.045845 152.134171 2.169924 v -0.115474 152.214966 2.169924 v -0.201826 152.245621 2.169924 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v 0.000000 19.710432 1.803979 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -0.000000 16.653589 -3.705202 v -8.381736 4.404166 9.830397 v -8.381736 4.404166 9.830397 v 9.322128 4.446249 9.728498 v 9.322128 4.446249 9.728498 v -0.000000 31.496948 -4.183825 v -0.000000 31.496948 -4.183825 v -8.276246 7.740919 24.003426 v -8.276246 7.740919 24.003426 v 6.727533 7.724943 24.070372 v 6.727533 7.724943 24.070372 v -0.000000 12.005425 3.056661 v -0.000000 12.005425 3.056661 v -0.000000 12.005425 3.056661 Edited Monday at 08:37 AM by shak-otay
Members wattostudios Posted Monday at 01:44 PM Members Posted Monday at 01:44 PM I was able to get the format read with these specs: +-----------------------+ | ChainDive [PS2] *.fld | +-----------------------+ // HEADER 1 - Unknown (208) 2 - Number of Files 1 - null X - Archive Path and Filename 1 - null Filename Terminator X - null Padding to a multiple of 2048 bytes // DETAILS DIRECTORY // for each file 4 - File Offset [>>11<<11] 4 - Archive Length X - null Padding to a multiple of 2048 bytes // FILE DATA // for each file X - File Data X - null Padding to a multiple of 2048 bytes 1
Engineers shak-otay Posted Tuesday at 02:24 PM Engineers Posted Tuesday at 02:24 PM (edited) Thanks, but these file offsets don't help too much (it's easier to track 742 mesh files by the string 'I3D_I'). 'I3D_I3M' less often, 597x. File offsets, yfolder1.fld for example 0x1DE68, 0x1E28D instead of 0x1E000 or 1E28D, 2246D instead of 0x22000 Edited Tuesday at 02:29 PM by shak-otay 1
Members wattostudios Posted 5 hours ago Members Posted 5 hours ago It all depends on what you're looking for - these files have more than just TIM images and I3D meshes in them.
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