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  • Engineers
Posted (edited)

yfolder1.fld, some small meshes, many blocks with constant vertices, too uninteresting to do a tedious search...

There's more than 300 TIM2 textures contained - I'd suggest to choose the best you think to be so that you could do a more targeted search for belonging meshes, I3D_I3M.

Quote

# 0xa0ec20: verts= 444
v -0.285082 152.214966 2.169924
v -0.351491 152.134171 2.169924
v -0.395448 152.019928 2.169924
v -0.411346 151.888977 2.169924
v -0.397259 151.758026 2.169924
v -0.356320 151.643784 2.169924
v -0.290514 151.562988 2.169924
v -0.201826 151.532333 2.169924
v -0.111597 151.562988 2.169924
v -0.042399 151.643784 2.169924
v 0.001932 151.758026 2.169924
v 0.017562 151.888977 2.169924
v 0.000640 152.019928 2.169924
v -0.045845 152.134171 2.169924
v -0.115474 152.214966 2.169924
v -0.201826 152.245621 2.169924
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v 0.000000 19.710432 1.803979
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -0.000000 16.653589 -3.705202
v -8.381736 4.404166 9.830397
v -8.381736 4.404166 9.830397
v 9.322128 4.446249 9.728498
v 9.322128 4.446249 9.728498
v -0.000000 31.496948 -4.183825
v -0.000000 31.496948 -4.183825
v -8.276246 7.740919 24.003426
v -8.276246 7.740919 24.003426
v 6.727533 7.724943 24.070372
v 6.727533 7.724943 24.070372
v -0.000000 12.005425 3.056661
v -0.000000 12.005425 3.056661
v -0.000000 12.005425 3.056661

mesh_viewer_BcanBvkhQf.png.33e15a7a56b8af001d31510dd6fff495.png

mesh_viewer_pRW2JUitev.png

Edited by shak-otay
  • Members
Posted

I was able to get the format read with these specs:

 

+-----------------------+
| ChainDive [PS2] *.fld |
+-----------------------+

// HEADER
  1 - Unknown (208)
  2 - Number of Files
  1 - null
  X - Archive Path and Filename
  1 - null Filename Terminator
  X - null Padding to a multiple of 2048 bytes
  
// DETAILS DIRECTORY
  // for each file
    4 - File Offset [>>11<<11]
  
  4 - Archive Length
    
  X - null Padding to a multiple of 2048 bytes
  
// FILE DATA
  // for each file
    X - File Data
    X - null Padding to a multiple of 2048 bytes

 

 

 

  • Like 1
  • Engineers
Posted (edited)

Thanks, but these file offsets don't help too much (it's easier to track 742 mesh files by the string 'I3D_I'). 'I3D_I3M' less often, 597x.

File offsets,   yfolder1.fld for example 0x1DE68, 0x1E28D instead of 0x1E000

or 1E28D, 2246D instead of 0x22000

Edited by shak-otay
  • Like 1

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