LovilyDino5647 Posted Tuesday at 07:43 AM Posted Tuesday at 07:43 AM (edited) I am currently interested in ripping from both games but have seemed to hit a roadblock due to the lack of information on the matter. Aside from there having been VERY few rippers to have ripped from these two games, all I know about ripping from them so far are two things. 1.) All-Stars' Psarc archives can only be extracted either via PSASBR Tool on the pre-retail builds or dumped using PsasPS3Hooks with RPCS3. Otherwise, they cannot be extractable as the game uses some special encryption algorithm that makes it different from every other game with the archive and/or built on the Bluepoint Engine. 2.) One of the rippers for PSAS mentioned that they got their models from a friend's VRAM dump. Since so there's so little to go off of as mentioned, I am assuming VRAM dumps include dumped models, textures, and whatever have you. If anyone is interested as well in getting these models and maybe perhaps know how to pull that off, I'd be more than willing to do the dumping myself with my own PS3. Other than that, I have uploaded some samples elsewhere if anyone would wish to have a look at what both games have to offer. Edited Wednesday at 06:10 PM by LovilyDino5647
Members Hazza12555 Posted yesterday at 01:23 PM Members Posted yesterday at 01:23 PM Working on a tool for this currently, fixing normal and specular mapping then will release! 1
LovilyDino5647 Posted yesterday at 03:57 PM Author Posted yesterday at 03:57 PM 2 hours ago, Hazza12555 said: Working on a tool for this currently, fixing normal and specular mapping then will release! Oh rad!! Thank you very much! You even got the textures as well
Members Hazza12555 Posted 16 hours ago Members Posted 16 hours ago (edited) Playstation All-Stars Battle Royale Tools V1 MUST BE USED ON AN OPEN BETA BUILD AS THE RETAIL BUILDS CONTAIN ENCRYPTION FOR THE .PSARC FILES Requirements: Python 3.10+ PIP Numpy Pillow (for textures) (pip install numpy pillow) GUIDE TO USAGE: build_all_char.py - builds all character models in a dedicated .psarc E.G - build_all_char.py <archive.psarc> <output_folder> build_all_char.py parappa_char_setup.psarc output ----------------------------------------------------------------------------------------------- build_char.py - builds just one model from a .psarc E.G - build_char.py <archive.psarc> <model-name> <output_folder> build_char.py kratos_char_setup.psarc kratos.c1.p0 output ----------------------------------------------------------------------------------------------- To find the "model-name" use psarc.py E.G - psarc.py list <archive.psarc> You can also use psarc.py to extract contents from a .psarc --------------------------------------------------------------------------------------------- WHAT YOU WILL GET <output_folder>/ models/ the .obj + .mtl files tex/ the .png textures renders/ preview images (+ montage.png) MAKE SURE TO PLACE THE .PSARC INTO THE SAME DIRECTORY AS THE SCRIPTS Edited 3 hours ago by Hazza12555 1
Members Hazza12555 Posted 3 hours ago Members Posted 3 hours ago (edited) Added rigging to all models in the form of a .glb model. Fixed some bugs PSASBR Tools V3.zip Edited 1 minute ago by Hazza12555 1
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