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Clumped characters from Project IGI *.MEF


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  • Engineer
Posted (edited)

How far did we get on Xentax with these .mef? I feel we were done.:D

You could use the output of Durik's script for 015_01_1.mef

to find out where some "positioning" matrices are to be found,

maybe in section D3DR or TAMC (what do these signatures mean? Direct3D rotation, etc?)

btw, "chank" might mean "chunk" (but not sure)

Detected file type: IGI

	(chank:HSEM, offset: 20, size: 156, next: 172)

	(chank:ATTA, offset: 192, size: 0, next: 16)

	(chank:XTVM, offset: 208, size: 0, next: 16)

	(chank:TROP, offset: 224, size: 0, next: 16)

	(chank:XVTP, offset: 240, size: 0, next: 16)

	(chank:CFTP, offset: 256, size: 0, next: 16)

	(chank:D3DR, offset: 272, size: 56, next: 72)

	(chank:DNER, offset: 344, size: 5768, next: 5784)

	(chank:XTRV, offset: 6128, size: 47160, next: 47176)

	(chank:HSMC, offset: 53304, size: 64, next: 80)

	(chank:XTVC, offset: 53384, size: 7504, next: 7520)

	(chank:ECFC, offset: 60904, size: 7392, next: 7408)

	(chank:TAMC, offset: 68312, size: 96, next: 112)

	(chank:HPSC, offset: 68424, size: 44328, next: 44344)

	(chank:XTVC, offset: 112768, size: 0, next: 16)

	(chank:ECFC, offset: 112784, size: 0, next: 16)

	(chank:TAMC, offset: 112800, size: 0, next: 16)

	(chank:HPSC, offset: 112816, size: 0, next: 0)[/code]

Edited by shak-otay
  • 2 weeks later...
  • 10 months later...
  • mrmaller1905 changed the title to Clumped characters from Project IGI *.MEF

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