Jump to content

BLACK ROCK SHOOTER: THE GAME (PSP) .mdl vertex/bone weights


Grounder

Recommended Posts

Way back in 2013. chrrox over on the XeNTaX forums posted a Noesis script for Imageepoch PSP games, with the strange quirk of being able to rip models with bones, but not vertex groups.  Naturally, this meant that the armature was barely usable beyond a general reference point.  A decade later, and I'd really like to be able to get the models out of the game in their entirety.  Attached is the script, and a few sample .mdls

brs.zip

Link to comment
Share on other sites

  • 8 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...