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Delta Force .3di


mrmaller1905

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  • Engineer

Instead of bumping this one I'd suggest to take care of your other requests first.

Anyways.

I was too lazy to download the samples because I found one on my hard drive:

is M4_3rd.3di a Delta Force model?

(Maybe that was addressed on March 4, 2022 on old Xentax. But not sure.)

btw, Nova 3di Lab? Sounds cool. It can convert metasequoia (.mqo) files.

Sadly Metasequoia 4 sells for $100, but there is a free version (restricted features).

Well, I feel free to hijack your thread, man.

(If you don't like that, drop me a note and I'll create a new one.)

------------------------------------------------------------------------

So, surprisingly I found an msq file from 2012 on my hard drive.

It's an ASCII format, that means it's human readable:

xMetasequoia Document
Format Text Ver 1.0

Scene {
	pos 0.0000 0.0000 5000.0000
	lookat 0.0000 0.0000 0.0000
	head 0.0000
	pich 0.0000
	ortho 1
	zoom2 1.0000
	amb 0.250 0.250 0.250
}
Material 5 {
	"textureAlexander0" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander0.bmp")
	"textureAlexander1" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander1.bmp")
	"textureAlexander2" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander2.bmp")
	"textureAlexander3" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander3.bmp")
	"textureAlexander4" col(1.000 1.000 1.000 1.000) dif(1.000) amb(0.250) emi(0.250) spc(0.000) power(5.00) tex("Alexander4.bmp")
}
Object "sdef:obj00" {
	visible 15
	locking 0
	shading 1
	facet 59.5
	color 0.898 0.498 0.698
	color_type 0
	vertex 575 {
		633.0230 2706.6294 72.4239
		748.1020 2716.1995 -131.6068
		851.7789 2695.0791 -11.0972
		452.9140 2737.2295 -74.5047
		590.5779 2732.8494 -156.6489
		853.0979 2679.3494 148.4932
		399.5250 2727.2896 76.3890
		751.4409 2676.3896 272.4901
		455.3929 2707.6792 225.4271
		594.3749 2687.5796 302.8741
        ...
		1097.1200 -1446.9600 -1214.1097
		1239.7800 -1455.2600 -1348.5997
		1003.5101 -1730.1500 -1302.2098
		1151.9200 -1730.5991 -1418.9397
	}
	face 931{
		3 V(0 1 2) M(0) UV(0.42578 0.07813 0.49609 0.10547 0.45703 0.14844)
		3 V(0 3 4) M(0) UV(0.42578 0.07813 0.45703 0.14844 0.49609 0.10547)
		3 V(0 2 5) M(0) UV(0.42578 0.07813 0.45703 0.14844 0.39844 0.14844)
		3 V(6 3 0) M(0) UV(0.39844 0.14844 0.45703 0.14844 0.42578 0.07813)
		3 V(7 0 5) M(0) UV(0.36328 0.11719 0.42578 0.07813 0.39844 0.14844)
		3 V(8 6 0) M(0) UV(0.36328 0.11719 0.39844 0.14844 0.42578 0.07813)
		3 V(9 8 0) M(0) UV(0.35547 0.07813 0.36328 0.11719 0.42578 0.07813)
		3 V(0 4 1) M(0) UV(0.42578 0.07813 0.49609 0.10547 0.49609 0.05469)
		3 V(9 0 7) M(0) UV(0.35547 0.07813 0.42578 0.07813 0.36328 0.11719)
        ...
		3 V(165 166 642) M(3) UV(0.08594 0.32422 0.08594 0.47266 0.03125 0.35547)
		3 V(620 618 170) M(3) UV(0.22266 0.35938 0.22266 0.43750 0.17188 0.32422)
		3 V(168 170 618) M(3) UV(0.17188 0.47266 0.17188 0.32422 0.22266 0.43750)
	}
}
EOF

My next test will be using Nova 3di Lab to convert that mqo file to Delta Force 2 3di.

edit: got a crash in textureDataGrid.Rows: looks like Nova needs a "special" mqo file? (The one I used is from FF IX.)

edir2: after a small "patch" a 3di file was created. Seems to contain too many zeroes, though.

Edited by shak-otay
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  • Engineer
4 hours ago, mrmaller1905 said:

Tried a forum post on NovaHQ but they don't help

When? 20 years ago?

Quote

and FwO 3diView but it doesn't work for character models from Delta Force 1.

From the "About" info : "It works with most DF1 3di files."

But well, I'm not surprised that you can't think of anything better than to complain instead of saying thank you to FwO Raven.

I'll leave you alone now with 3di  files. Good luck!

Keep in mind that it's voxel mesh when waiting for someone to create you a script...

 

barrel.png

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