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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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spiritovod, posted Sat Oct 16, 2021 10:50 pm (67058)


@cyberspeed: I was already provided with raw library dump for previous beta - they were using custom encryption there and I doubt something changed in the current beta as well.
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cyberspeed, posted Sun Oct 17, 2021 1:25 pm (67069)


But if i understood correctly, if a proper dump is provided, shouldn't that help in cracking the encryption?
At the moment i have no such Android device to root, or know anyone that can or willing to do so, otherwise i would have attempted it myself.
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halloweeks, posted Tue Oct 19, 2021 7:24 am (67083)


All bms Not work pubg mobile 1.6
I try umodel result : base.pak has an unknown format

After pubg mobile 1.0 update

RIP Bms and umodel :cry: :cry:
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baoenzo, posted Wed Oct 20, 2021 5:44 pm (67103)


@spiritovod
I am getting this error when extracting my pak file.
00000000c29e4835 4102321769 Pal7\Content\ShaderArchive-Pal7-PCD3D_SM5.ushaderbytecode
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
Not enough memory resources are available to process this command.

I use unreal_tournament_4_0.4.25b.bms , it seems the script is running out of memory when decompressing too large files. How to fix it ?
Thanks you
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spiritovod, posted Wed Oct 20, 2021 10:12 pm (67106)


@baoenzo: You're bumping into quickbms limits related to memory allocation for really big files, which also depends on your windows settings. If you really need to extract that file (compiled shaders code), you can use native unrealpak tool - otherwise you can use attached script (removed, see update below), it will simply skip non-chunked files over 3GB during extraction, which are causing such errors.

Update: You can now use corresponding script from specific scripts bundle (available via my signature) to extract everything from Sword and Fairy 7 packages, without skipping any files.

Update 2: Now this change is included in latest 4.25 script, also available via my signature, thus specific script was removed from respective bundle.
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TheJJMan, posted Thu Oct 21, 2021 9:00 am (67107)


I know this is probably against the rules, and if I don't get an answer so be it. But I'm looking for a script that can open up Pubg mobile's pak files (version 1.4 to be specific, I'm wanting to get access to the Godzilla vs. Kong models) would someone be able to point me in the right direction of a script that would be able to unpack that game version's files?
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halloweeks, posted Thu Oct 21, 2021 12:10 pm (67108)


I cannot unpack pubg mobile 1.6 pak

zenhax please look on to this matter
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Freeeee, posted Fri Oct 29, 2021 2:29 am (67221)


Pubg new state files cannot be open in latest 0.9.13 version. Old key is able to show files but opening them give fatal error
@spiritovod
( This is Krafton Game )
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spiritovod, posted Fri Oct 29, 2021 10:21 pm (67241)


@Freeeee: Is there any reason why you're submitting umodel error here and not on gildor forum, where it belongs?
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Freeeee, posted Sat Oct 30, 2021 12:12 pm (67250)


spiritovod wrote:
@Freeeee: Is there any reason why you're submitting umodel error here and not on gildor forum, where it belongs?


I was unsure wheather they changed the key or something else cause this error !
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spiritovod, posted Sat Oct 30, 2021 3:03 pm (67255)


@Freeeee: This topic is for quickbms UE4 scripts and related issues. You can extract latest New State version with 4.27 script just fine, so it's obviously an umodel problem. I've provided specific build in the game topic.
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Freeeee, posted Sat Oct 30, 2021 4:24 pm (67258)


@spiritovod no there is new pubg new state test version released yesterday it don't work. opening any uasset file with old key or umodel build give fatal error
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spiritovod, posted Sat Oct 30, 2021 4:47 pm (67260)


@Freeeee: If you don't understand purposes and differences between quickbms scripts and umodel, I can't help you. I've already provided all required info in my previous post - latest game version (0.9.13) is compatible with both corresponding quickbms script and specific umodel build from the game topic at gildor forums.
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Sagarjais, posted Fri Nov 05, 2021 3:51 am (67373)


HLO FRIEND
I GOT THE NEW TOOL OFFICIAL MADE BY Luigi Auriemma
And I can unpack the pubg pak 1.6 easly but all the extracted
Files are encrypted
I need new xor key for PUBG latest 1.6
So that I can descrypt it
If any one here know how to find xor key
And can give me then plz help me or
Plz tag and reply
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spiritovod, posted Tue Nov 09, 2021 1:02 am (67438)


Specific script for Sword and Fairy 7 added to specific scripts bundle (available via my signature). With it you should be able to extract everything from the game packages without bumping into memory allocation errors.
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sergop, posted Tue Nov 09, 2021 10:57 pm (67448)


Hi guys. I'm trying to get the files from the new Myst game but it seems like it is encrypted. Does anyone know how to get the key? This is the message that I get:
Image
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spiritovod, posted Wed Nov 10, 2021 11:27 am (67455)


@sergop: Check my signature.
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keen2, posted Sat Nov 13, 2021 11:51 pm (67496)


Hi

Is it still possible to unpack fornite files? And is there a tutorial ?
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spiritovod, posted Sun Nov 14, 2021 12:17 am (67497)


@keen2: For the Fortnite it's better to use Fmodel, you should be able to get everything from the game with it.
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Stepik, posted Sun Nov 14, 2021 6:43 am (67500)


Hi, help me extract gta de switch pak file. It is archived but not encrypted and size is 11Gb.
Never mind. I found a bms script on the gbatemp.
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keen2, posted Sun Nov 14, 2021 2:33 pm (67506)


spiritovod wrote:
@keen2: For the Fortnite it's better to use Fmodel, you should be able to get everything from the game with it.

Thank you.
Any tutorial about "Fmodel" ?
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spiritovod, posted Sun Nov 14, 2021 4:22 pm (67508)


@keen2: They have discord server, it's better to ask there.
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masagrator, posted Sun Nov 14, 2021 4:42 pm (67509)


spiritovod wrote:
@keen2: They have discord server, it's better to ask there.


Your script for v11 PAKs is not fully compatible with GTA3 DE Switch patch pak.

It extracts main PAK without issue, but patch PAK at some file is throwing error.

Code:
  00000000 0          Gameface\Content\Common\Settings\DefaultSettingsFiles\Defaults_Base.uexp
001049d9 434        Gameface\Content\Common\Settings\DefaultSettingsFiles\Defaults_Base.uexp

Error: [myfseek] offset 0x8000006e in file -5 can't be reached

Last script line before the error or that produced the error:
  325 goto INDEX_OFF TOC_FILE5
  coverage file 0     0%   1556435    379140125  . offset 001049d9
  coverage file -5    0%   2806       471040     . offset 8000006e

Press ENTER or close the window to quit
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spiritovod, posted Sun Nov 14, 2021 6:05 pm (67512)


@masagrator: I've updated the script, it should now work as intended with such entries.

Also, "files skipped" is renamed to "entries ignored", since it explains the matter in more appropriate way. Such entries are marked like that when corresponding files should be hidden from file system (for example, when an asset should be removed, you can create a patch pak with such entry without the need to repack big base package and actually removing the file from it).
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masagrator, posted Sun Nov 14, 2021 7:20 pm (67514)


It worked. Thanks.
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