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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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TUNBudi06, posted Mon Nov 15, 2021 11:13 am (67525)


Anyone in here,can give me script hashes for paks UT 4.27
Please :cry:
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spiritovod, posted Mon Nov 15, 2021 2:51 pm (67526)


@TUNBudi06: Could you elaborate a bit - do you need something like "get_hashes" script from my custom scripts bundle, but for 4.26 games (with modern pak format)? Or it's something else?
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JesWhite, posted Thu Nov 18, 2021 6:30 pm (67578)


how can i fix reimport2 problem for .pak file?
or another way to import a file with no size limits to a pak file?
xdelta patch?
but i don't know...
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spiritovod, posted Thu Nov 18, 2021 10:18 pm (67581)


@JesWhite: UE4 scripts doesn't support reimport functionality of quickbms due to their complexity. You can start with reading "how to repack assets" section at the bottom of my base post.
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JesWhite, posted Fri Nov 19, 2021 7:30 pm (67591)


spiritovod wrote:
@JesWhite: UE4 scripts doesn't support reimport functionality of quickbms due to their complexity. You can start with reading "how to repack assets" section at the bottom of my base post.

ty for your helps.
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swarchitect, posted Sat Nov 20, 2021 6:24 am (67595)


Sagarjais wrote:
HLO FRIEND
I GOT THE NEW TOOL OFFICIAL MADE BY Luigi Auriemma
And I can unpack the pubg pak 1.6 easly but all the extracted
Files are encrypted
I need new xor key for PUBG latest 1.6
So that I can descrypt it
If any one here know how to find xor key
And can give me then plz help me or
Plz tag and reply


can you tell us which tool do you use?
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Sagarjais, posted Wed Nov 24, 2021 5:51 am (67663)


swarchitect wrote:
Sagarjais wrote:
HLO FRIEND
I GOT THE NEW TOOL OFFICIAL MADE BY Luigi Auriemma
And I can unpack the pubg pak 1.6 easly but all the extracted
Files are encrypted
I need new xor key for PUBG latest 1.6
So that I can descrypt it
If any one here know how to find xor key
And can give me then plz help me or
Plz tag and reply


can you tell us which tool do you use?


Official tool made by alugi :P
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TUNBudi06, posted Thu Nov 25, 2021 6:19 am (67679)


So everyone in here.know about paks 10 version??
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TUNBudi06, posted Thu Nov 25, 2021 6:24 am (67680)


@spiritovod

Yes,maybe bcz i need it for editing pubg new state.

Bcz if i want to edit the DLC of pubg new state is need hash,size configuration in json.that why i need it
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spiritovod, posted Fri Nov 26, 2021 4:00 pm (67710)


Custom scripts bundle is now updated with similar scripts for 4.26/4.27/UE5 games. Note that raw_extract script should work for all UE4 versions, if default package format is used, since chunks format didn't change in latest engine versions (applied only to paks).

@TUNBudi06: I've updated the bundle with scripts for recent UE4 packages format, but probably it's not exactly what you need.
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swarchitect, posted Sat Nov 27, 2021 9:35 am (67716)


Sagarjais wrote:
swarchitect wrote:
Sagarjais wrote:
HLO FRIEND
I GOT THE NEW TOOL OFFICIAL MADE BY Luigi Auriemma
And I can unpack the pubg pak 1.6 easly but all the extracted
Files are encrypted
I need new xor key for PUBG latest 1.6
So that I can descrypt it
If any one here know how to find xor key
And can give me then plz help me or
Plz tag and reply


can you tell us which tool do you use?


Official tool made by alugi :P

Are you talking about QuickBMS? or is there any other tool? because i didnt see any other tool.
can you share its link?
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Gerlamp, posted Sun Nov 28, 2021 5:10 am (67728)


Hello all!
anyone can help me import files into eFootball 2022?
i can export files, but i cant import files into the game
AES key 0x4552D45005DFE94964893F4925EC747D3D591401E060ED8B3D58BE5721C81295
Please help me!
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edinky, posted Thu Dec 02, 2021 7:49 pm (67806)


Can anyone help find the AES key for Radiohead's Exhibition? (free on epic)
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spiritovod, posted Sat Dec 04, 2021 9:21 am (67892)


@Gerlamp: Read this post first: viewtopic.php?f=9&t=1005&start=1940#p67581
But you can probably edit only paks contents that way (i.e. configs and probably some localization things) and some assets are stored in cpk packages, which are criware containers with their own tools and methods for packing. Can't help you any further, because as of now I didn't see any mods aimed for iostore format from latest UE4 versions (ucas/utoc packages).

@edinky: Check my signature.

----------------------------------------------------

Script for extracting audio from Gears 4 added to sound extraction bundle, available in my base post. It can be used on uasset files (in case for audio they're stored in Game/WwiseAudio/UAssets), which can be extracted with umodel via "save packages" option. The script has alternative option to extract all wem to a single folder, which may be useful for batch operations. Not sure about wwise ids though, but they seem correct.
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gRimmDesu, posted Wed Dec 08, 2021 9:24 am (68026)


Hi there!

I'm trying to access a .pak for Final Fantasy First Soldier which worked previously with the unreal_tournament_4_0.4.25b.bms script, but after the latest game update i'm getting the following error:

QuickBMS.exe
Code:
Error: the requested amount of bytes to allocate is negative (0x84f674d1)

Last script line before the error or that produced the error:
  323 getdstring BASE_PATH NAMESZ TOC_FILE
  coverage file 0     0%   11746446   1384616459 . offset 51d4550d
  coverage file -10   0%   4          11746336   . offset 00000004


quickbms_4gb_files.exe
Code:
- error in src\cmd.c line 2381: CMD_GetDString_func()
Error: tentative of allocating -1 bytes

Last script line before the error or that produced the error:
  323 getdstring BASE_PATH NAMESZ TOC_FILE
  coverage file 0     0%   11746446   1384616459 . offset 0000000051d4550d
  coverage file -10   0%   4          11746336   . offset 0000000000000004


Any help at all would be greatly appreciated!

.pak file if helpful - https://drive.google.com/file/d/1Q2v7q6 ... sp=sharing
AES: 0x6164333337313338623263373037663464653637343862333237373663376335
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Argemon, posted Wed Dec 08, 2021 2:51 pm (68031)


Hello.
Does anyone tried to unpack latest "Dead By Daylight" versions?
They don't seem to be encrypted so it extracts fine with no errors, but the folder structure is all messed up. What I mean by that is some things will be extracted properly (say, Dead by daylight -> Content -> Characters -> Campers -> Dwight), but other things will be extracted straight into the core folder (so there will be a "David" folder, while it should be Dead by Daylight -> Content -> Characters -> Campers -> David).
Is it something with the script, DbD-specific or a general .pak extension issue? Is there some way I can fix that?
Thanks in advance.
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spiritovod, posted Wed Dec 08, 2021 6:23 pm (68045)


@gRimmDesu: I suppose they've simply updated the key. You can check my signature for topic with most recent keys and key requests.

@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.
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Argemon, posted Wed Dec 08, 2021 7:24 pm (68047)


spiritovod wrote:
@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.

There is no script for Dead by Daylight and I'm using the Unreal Tournament script. Though I haven't noticed there's actually 2 versions. I'm currently running the latest (I think?) version of that script, so gonna try the 4.25 (which is the version the game is running on). Thanks.
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gRimmDesu, posted Wed Dec 08, 2021 10:29 pm (68052)


spiritovod wrote:
@gRimmDesu: I suppose they've simply updated the key. You can check my signature for topic with most recent keys and key requests.

@Argemon: Use respective script from post in my signature (depends on the UE4 version, used by the current game version), it should produce paths with mount points appended - it's around the same what you're asking for.


I'm so sorry I didn't realise it was just a key issue! Seriously appreciate your help thank you so much!!
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TheOne2022, posted Thu Dec 09, 2021 1:24 am (68054)


hy

i hope you can help thanks

at PC trying unpack since days the GTA 3, VC and San Andreas pak

but not work with you script tryed with the exe of game and unpack it work but then in UE4.-26 get


hope you can fix your BMS script thank you so much
unreal_tournament_42.bms is only because the other old scritp i got from you named unreal_tournament_4.bms but thats from 2019

the unreal_tournament_42.bms is the new one

GTA 3 error

Code:
- open input file O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks

  offset           filesize   filename
--------------------------------------

Error: incomplete input file 0: O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\gta.pak
       Can't read 5 bytes from offset 00000000f9a19def.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   4132778    4188118511 . offset 00000000f9a19def

Last script line before the error or that produced the error:
  160 get CHUNK_END_OFFSET longlong TOC_FILE
  coverage file 0     0%   4132778    4188118511 . offset 00000000f9a19def

Press ENTER or close the window to quit


at GTA VC pak

Code:
- open input file O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks

  offset           filesize   filename
--------------------------------------

Error: incomplete input file 0: O:\Unreal\TestProjects\GTA Vice City Definitive Edition\Gameface\Content\Paks\gta.pak
       Can't read 2 bytes from offset 0000000219f17860.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   7622677    9025189984 . offset 0000000219f17860

Last script line before the error or that produced the error:
  159 get CHUNK_OFFSET longlong TOC_FILE
  coverage file 0     0%   7622677    9025189984 . offset 0000000219f17860

Press ENTER or close the window to quit



and at

GTA SA pak try with your BMS this

Code:
- open input file O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks\gta.pak
- open script O:\Unreal\TestProjects\GTA III Definitive Edition\Gameface\Content\Paks\unreal_tournament_42.bms
- set output folder O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks

  offset           filesize   filename
--------------------------------------

Error: incomplete input file 0: O:\Unreal\TestProjects\GTA San Andreas Definitive Edition\Gameface\Content\Paks\gta.pak
       Can't read 7 bytes from offset 0000000467905363.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   18694400   18917380963 . offset 0000000467905363

Last script line before the error or that produced the error:
  159 get CHUNK_OFFSET longlong TOC_FILE
  coverage file 0     0%   18694400   18917380963 . offset 0000000467905363

Press ENTER or close the window to quit


How i can fix this or what i done wrong?

0 Zero files extracted from the PAKs :( want mod some i know unreal engine and editor but this unpak problems are new for me also because of the OODLE :/
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TheOne2022, posted Thu Dec 09, 2021 1:54 am (68055)


Also some one know how i can fiyx this in Unreal Engine Editor 4.26 when import the Extracted from PAKs?
Code:
LogLinker: Warning: Failed to read package file summary, the file "O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap" is unversioned and we cannot safely load unversioned files in the editor.
LogAssetRegistry: Error: Package O:/Unreal/TestProjects/GTA III Definitive Edition/Gameface/Content/GTA3\Maps\GTA3World\GTA3World.umap is too old



can open the maps andso on of GTA


thank you so much
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spiritovod, posted Thu Dec 09, 2021 10:38 am (68075)


@Argemon: Yes, there is no specific script for DBD. And you're right, if the game is built with 4.25 engine, you need to use 4.25 script, because 4.27 one is compatible only with 4.26/27/UE5 games, like explained in my base post.

@TheOne2022: For GTA3 DE packages you need to use 4.27 script from my base post. And you can't open extracted cooked assets in unreal editor directly, you need to convert or parse them first. You can try umodel (you'll need specific build for this game) or fmodel, or any other other general parsing tool for UE4 assets. And there are plenty of GTA3 modding communities over internet, it's better to ask such questions there.
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Telzin2k, posted Thu Dec 09, 2021 2:54 pm (68089)


Hey guys.
I'm trying to extract a "RioV4-WindowsNoEditor.pak" file from a game made in Unreal, but I'm having problem because the file is 12GB in size. How do I extract a file from this ?
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spiritovod, posted Thu Dec 09, 2021 6:41 pm (68098)


@Telzin2k: If it's from Raised in Oblivion, you need to use 4.27 script, available in the post from my signature, with quickbms_4gb_files version of quickbms to extract the package.
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XxDarkus101Xx, posted Thu Dec 09, 2021 8:42 pm (68100)


hey, is there any bms script and AES key for Back 4 Blood yet? I'm trying to unpack the pak files and I used the original script from cs and that didnt work? I want to see if I can possibly modify some things.
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