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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

Featured Replies

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spiritovod, posted Fri Mar 04, 2022 11:43 pm (70284)


@Dragon-xy: At least PC version of the game is not encrypted and can be extracted with either official UE4 script or 4.25 one from my signature. If you have any particular problems with it, explain them in details.
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BanhMi, posted Thu Mar 10, 2022 12:03 pm (70415)


solved
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mistrfinga, posted Tue Mar 15, 2022 4:13 am (70494)


Hello. I am trying to extract the assets of this old project to explore and edit. It was made in unreal 4.9. I have tried umodel and quickbms tools. I can get the assets out and into a file structure but when I load the file into unreal, there is nothing in the folders. The umap and uasset extension files are there but unreal does not see them, nor can I drag and drop as it says "unknown format". Any suggestions on what I can do to extract these assets to explore and learn from? Thanks!

here is a link to the 7gig file:

https://jay-lew.artstation.com/projects/qvwEN
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spiritovod, posted Tue Mar 15, 2022 12:18 pm (70499)


@mistrfinga: Cooked assets are not supported in editor directly, you need to export and convert them first with something like umodel (for example, meshes -> psk/glTF -> blender -> fbx). Though it seems all links for the demo are down, so can't tell anything about compatibility with the tool.
But it's out of scope of this topic anyway, it's better to ask such questions in more appropriate places like modding communities or gildor's forum in case if you have umodel related questions.
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mistrfinga, posted Tue Mar 15, 2022 7:18 pm (70513)


@spiritvoid Thanks for your reply. I was unaware this was the wrong place to ask. I have been searching all over and found this in my travels. Thanks for your advice and I will take my questions to where they are more appropriate.
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JeanBean, posted Sat Mar 19, 2022 4:13 pm (70606)


TUNBudi06 wrote:
@spiritovod

Yes,maybe bcz i need it for editing pubg new state.

Bcz if i want to edit the DLC of pubg new state is need hash,size configuration in json.that why i need it


@TUNBudi06 do you have discord or something where we can talk about NEW STATE mobile modding?
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ikyAhmad, posted Sun Mar 20, 2022 5:14 am (70616)


how to use Script unreal_tournament_4_0.4.27c_paks_only.bms !! because I have never used this script so I have to ask, is this script for Extracting or for Repacking??
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spiritovod, posted Sun Mar 20, 2022 12:37 pm (70620)


@JeanBean: You have PM for such questions, also viewtopic.php?f=9&t=1005&start=2040#p69409

@ikyAhmad: None of UE4 bms scripts support reimport due to their complexity - especially 4.27, because it's done through a workaround instead of proper parsing (this implementation has its own pros and cons). But for extraction it should work with any generic paks from 4.26/4.27/UE5 games.
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TUNBudi06, posted Sun Mar 20, 2022 2:23 pm (70621)


JeanBean wrote:
TUNBudi06 wrote:
@spiritovod

Yes,maybe bcz i need it for editing pubg new state.

Bcz if i want to edit the DLC of pubg new state is need hash,size configuration in json.that why i need it


@TUNBudi06 do you have discord or something where we can talk about NEW STATE mobile modding?



I have telegram you can chat me @TUNBudi06
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TheJJMan, posted Fri Mar 25, 2022 8:05 am (70711)


Is it possible to unpack the .pak files from Path of Titans? it has some really neat Dinosaur models in that
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spiritovod, posted Fri Mar 25, 2022 12:48 pm (70714)


@TheJJMan: You need to use 4.27 script from my signature for this game. Though it's also using utoc/ucas packages, which are currently supported only in umodel and fmodel. If you need only models/textures, there is no need to unpack anything, umodel/fmodel works with whole packages just fine.
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TheJJMan, posted Sat Mar 26, 2022 1:41 am (70721)


Oh really? that'll be useful, thanks!
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spiritovod, posted Sun Mar 27, 2022 8:27 pm (70753)


Specific script for Dead by Daylight Mobile (SEA version) added to specific scripts bundle, available via my signature. It works with latest soft-launch version, released for Asia region.
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Tgames, posted Wed Mar 30, 2022 4:00 pm (70781)


spiritovod wrote:
Specific script for Dead by Daylight Mobile (SEA version) added to specific scripts bundle, available via my signature. It works with latest soft-launch version, released for Asia region.
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TheJJMan, posted Mon Apr 04, 2022 12:21 am (70845)


Do we know if/when Umodel will have support for Unreal Engine 5? since a game I managed to rip from recently ported itself to UE5
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spiritovod, posted Mon Apr 04, 2022 1:23 pm (70852)


@TheJJMan: Not until UE5 will get a full version release (currently it's in a preview "beta" state).

Update: Well, full version is out now. Can't tell anything about umodel future at this point though.
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Drull17, posted Mon Apr 04, 2022 6:39 pm (70857)


DJ Normality wrote:
Mysticus wrote:
Anyone got the key for The King of Fighters XV?

0x22BB765FC95A096C0668A534CD8B3370EF3D47208F4E5361A81D2684228FF685

Thanks to Sundown

Do you have the actual Key? That one doesn't work anymore :(
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spiritovod, posted Mon Apr 04, 2022 10:36 pm (70861)


@Drull17: Please address any keys related questions to the topic from my signature. Though the key for this game didn't change (at least, in latest 1.12 patch) and packages still can be extracted with 4.27 script, also available via my signature.
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ktoplay, posted Thu Apr 07, 2022 11:17 pm (70948)


Hello guys! How can I extract Gangstar New York? The script gives an error.

Error: incomplete input file 0: C:\Users\?????\Desktop\????? ?????\Gangstar-WindowsClient.pak
Can't read 2 bytes from offset 00000000e1205bb5.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.

coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5

Last script line before the error or that produced the error:
160 get CHUNK_END_OFFSET longlong TOC_FILE
coverage file 0 0% 3457885 3776994229 . offset 00000000e1205bb5

You can download the game here: https://archive.org/details/gny-alpha-v59213
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spiritovod, posted Fri Apr 08, 2022 11:12 am (70956)


@ktoplay: If I remember correctly, it can be extracted with 4.27 script, available via my signature, without additional steps.
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cornel, posted Mon Apr 11, 2022 4:38 pm (71060)


https://www.deepsilver.com/en/games/chorus/

Is there an extraction script for the UE4 pak of this space combat game?
The general UE4 extraction script with the available AES key 0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F gives an error...

Many thanks.
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spiritovod, posted Mon Apr 11, 2022 6:02 pm (71062)


@cornel: You can extract it with 4.27 script, available via my signature, and the provided key.
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cornel, posted Mon Apr 11, 2022 6:21 pm (71063)


Thank you so much @spiritovod.
That was it: I was using the wrong bms script version!
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cornel, posted Thu Apr 14, 2022 6:15 pm (71126)


@spiritovod

When using ueviewer/umodel to extract the Chorus game files pak, using the AES key you provided, I get an error and extraction is incomplete (broken off early due t the error)...

zlib uncompress(31322,65536) returned -3
appDecompress: CompSize=31322 UncompSize=65536 Flags=0x1 Bytes=0000 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/UnleashedPrototype/Maps/LocWRK/LocWRK01_Geo_BuiltData.ubulk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=0 <- UTexture2D::GetTextureData: AOMaterialMask0_1 <- CTextureExportWorker::Setup <- ExportTexture <- ExportMaterial: LightMapTexture2D'AOMaterialMask0_1' <- ExportObject: LightMapTexture2D'AOMaterialMask0_1' <- ExportObjects <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1586

I tried with -game=4.25, 4.26 and 4.27 (I'm not sure which engine the game uses) but always get an error - using the 32 bit version of umodel even gives directly an error and doesn't extract anything at all...

I use this shortcut: F:\Work\MODDING\RS\TOOLS\umodel\umodel_64.exe "F:\Work\MODDING\RS\Chorus\SpacePrototype\Content\Paks" -game=ue4.27 -aes=0x07194E066A421102E3C2D0D357E7B8E5C978E1B9A08B13275A59BD36E7EF556F
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Gaming4allplay, posted Thu Apr 14, 2022 8:37 pm (71127)


I am trying to export Polygon with the latest version of QuickBMS and the key Encryption Key available at https://cs.rin.ru/forum/viewtopic.php?t=100672 which is
Code:
0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
and I keep running into errors.

This is my error
Code:
- please insert the content for the variable KEY:
  0x6E105711124B594E57A6E07481B0DFF8E8BBD4DC958DE7E3FA057F8D11D9790D
KEY: nWKYNWt?y

Error: incomplete input file -10:
       Can't read 8 bytes from offset 00025040.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file -10 100%   151616     151616     . offset 00025040

Last script line before the error or that produced the error:
  160 get CHUNK_END_OFFSET longlong TOC_FILE
  coverage file 0     0%   151925     1136757282 . offset 00000000
  coverage file -10 100%   151616     151616     . offset 00025040

Press ENTER or close the window to quit


It would be awesome if someone can help me figure this out so I can make some mods for the game.
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