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Zero Tolerance for Disrespect

Unreal Engine 4 pak-file Unpacker / unreal_tournament_4.bms [UE4 global topic]

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xtiger, posted Thu May 26, 2022 5:08 pm (71673)


This requirement is invalid, please delete it.
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Saipan, posted Sat May 28, 2022 6:47 am (71705)


hi guys, do you know if there is a way to further compress a pak file? (once you have it packed)
thanks
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spiritovod, posted Sat May 28, 2022 7:24 pm (71711)


@Saipan: You can compress UE4 packages with unrealpak upon packing (there are -compress and -compressionformat options for this). Only zlib is available by default for versions below 4.27 though, and in 4.27 upward unrealpak should be used with oodledata plugin for oodle compression support (if game in question even supports it, otherwise only zlib can be used).
Anyway, it's better to ask such questions at some modding communities, since this topic is mostly about extraction process.
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Saipan, posted Sun May 29, 2022 12:40 am (71715)


spiritovod wrote:
@Saipan: You can compress UE4 packages with unrealpak upon packing (there are -compress and -compressionformat options for this). Only zlib is available by default for versions below 4.27 though, and in 4.27 upward unrealpak should be used with oodledata plugin for oodle compression support (if game in question even supports it, otherwise only zlib can be used).
Anyway, it's better to ask such questions at some modding communities, since this topic is mostly about extraction process.


ok thanks for answering me. I'll try.
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halloweeks2, posted Tue May 31, 2022 11:31 am (71754)


unreal_tournament_4_0.4.23.1a_chinese_pubg_mobile.bms not working in game for peace 1.18.10 pak files
I checked pak file are not encrypted
Please help

Pak file
https://www.mediafire.com/file/8mdl7jr6 ... 4.pak/file

Old bms unreal_tournament_4_0.4.23.1a_chinese_pubg_mobile.bms
https://www.mediafire.com/file/zrqnd3na ... e.bms/file
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halloweeks2, posted Mon Jun 06, 2022 11:14 am (71872)


halloweeks2 wrote:
unreal_tournament_4_0.4.23.1a_chinese_pubg_mobile.bms not working in game for peace 1.18.10 pak files
I checked pak file are not encrypted
Please help

Pak file
https://www.mediafire.com/file/8mdl7jr6 ... 4.pak/file

Old bms unreal_tournament_4_0.4.23.1a_chinese_pubg_mobile.bms
https://www.mediafire.com/file/zrqnd3na ... e.bms/file


Please fix old script
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spiritovod, posted Mon Jun 06, 2022 11:38 am (71873)


@halloweeks2: Your posts will be removed anyway eventually, so don't bother: viewtopic.php?f=9&t=1005&p=69409#p69409
Even if those packages are not encrypted, they're still obfuscated and script can't be easily fixed (if it's even possible).
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sergop, posted Mon Jun 06, 2022 9:58 pm (71881)


Hi, guys. I have a strange problem when I try to import translated files for the game Tell me why.

This happens when I use the command -w -r

Now I tried to use -w -r -r and -w -r -r -r but with both I get this message and if I try to continue then the game files get corrupted and the game crashes.

Does anyone have any idea why is this happening and how to fix it? I will add the files here in case anyone needs them to check something.
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spiritovod, posted Mon Jun 06, 2022 11:10 pm (71883)


@sergop: UE4 scripts doesn't work for reimport due to their complexity. You can start with reading "how to repack assets back" section at the bottom of my base post.
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Sleepyhead08, posted Wed Jun 08, 2022 5:51 pm (71906)


spiritovod wrote:
Script with v9 paks support (for 4.25 games and below) - "unreal_tournament_4_0.4.25" in the attachment. Updated on 26.12.2020 to properly support base paths from mount points if present. Updated on 26.02.2021 to support auto-detection of compression types - therefore some scripts from specific scripts bundle were removed, because updated main script can handle those games now. Updated on 19.12.2021 to handle large non-chunked uncompressed assets over 3GB.
Script with v11 paks support (for 4.26/4.27/UE5 games) - "unreal_tournament_4_0.4.27" in the attachment. It's not backward compatible with 4.25 and below games. Also, it only supports paks at the moment, but utoc/ucas support may be added later. Updated on 16.01.2021 to properly support files over 4GB. Updated on 23.04.2021 with ability to skip assets which are being addressed outside current package. Updated on 02.05.2021 with auto-detection of compression types and small fixes. Updated on 05.10.2021 with support for updated 4.27 packages format. Updated on 14.11.2021 with fix for proper omitting invalid entries. Updated on 19.12.2021 to handle large non-chunked uncompressed assets over 3GB. Updated on 08.01.2022 with proper support for unicode in folder names.

Hello, Mr. Ovod. I am once again asking for your support.

It seems like the new Back 4 Blood update has changed how the paks are formatted, so the current specific script is unable to unpack them. In addition, forcing the game to load a previous version's pak file spits out an error that reads "Invalid pak file version (9)" so I believe the game has been updated to not support v9 paks anymore. A new specific script would be greatly appreciated. Thanks for the help.
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spiritovod, posted Wed Jun 08, 2022 7:04 pm (71907)


@Sleepyhead08: Could you provide a few sample paks (small ones are fine too) and main game executable, without them it's hard to tell anything specific.
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Sleepyhead08, posted Wed Jun 08, 2022 9:13 pm (71908)


Sure, I've attached some new sample .paks. The .exe was too large, so here's a link:
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spiritovod, posted Wed Jun 08, 2022 10:03 pm (71909)


@Sleepyhead08: Both provided packages can be properly extracted with existing specific script for the game. Make sure you're using quickbms_4gb_files version with -o -C parameters, otherwise you may get random errors out of the blue. 4gb_files version is recommended not only for this one, but any other quickbms script as well.
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Sleepyhead08, posted Thu Jun 09, 2022 12:03 am (71910)


spiritovod wrote:
@Sleepyhead08: Both provided packages can be properly extracted with existing specific script for the game. Make sure you're using quickbms_4gb_files version with -o -C parameters, otherwise you may get random errors out of the blue. 4gb_files version is recommended not only for this one, but any other quickbms script as well.
Alright, I guess it works now... I haven't done anything differently, but I just redownloaded the specific scripts. Maybe my .bms just got corrupted, I may have opened it and changed something by accident. Sorry for the trouble.
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MuslimCyberGames, posted Sun Jun 12, 2022 6:15 am (71975)


The Quarry AES Key:

Code:
0xB916405788667A528F252B78348541929BAFD27FA88933543CE6016BB2388408
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spiritovod, posted Fri Jun 17, 2022 1:26 am (72131)


Script for decrypting open beta version of Uncharted Waters Origin is added to specific scripts bundle, available via my signature, you need to run quickbms with -o -? options for more convenient usage of the script. Tested only on PC version, but it should work for mobile version as well.

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Thanks to FabianFG script for decrypting latest versions of Apex Legends Mobile is added to specific scripts bundle, you need to run quickbms with -o -? options for more convenient usage of the script. Note that configuration files (ini) can't be properly extracted with it at the moment, it's quickbms issue.

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Even though I promised myself not to work on PUBG stuff, upon certain request script for latest versions of PUBG Mobile chinese, also known as Game for Peace, is now added to specific scripts bundle (chinese_pubg_mobile_new). It works for at least 1.19.3 version of the game, which is latest at the moment. Note that some packages can't be fully extracted due to specifics of quickbms (consider it a bug).

This statement from the base post is still applied though: "All questions about any PUBG games will be ignored. All existing information is available here in "all you should know about PUBG" section."
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mositive, posted Wed Jul 06, 2022 5:43 am (72476)


Hello everyone, today i learned using bms and ueviewer. But i have a problem with loading uasset files. My umodel cannot open 3D models. Can anyone help me? Thanks in advance... Here's the screenshot of it:
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spiritovod, posted Wed Jul 06, 2022 11:38 am (72482)


@mositive: This topic is for quickbms scripts, so if you have questions about other tools, please address them to respective places. For example, there is a solution for this game in the game topic at gildor's forum.
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mositive, posted Thu Jul 07, 2022 12:39 pm (72515)


spiritovod wrote:
@mositive: This topic is for quickbms scripts, so if you have questions about other tools, please address them to respective places. For example, there is a solution for this game in the game topic at gildor's forum.


Thanks brother. Sorry again for disturbing you.
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michalss, posted Tue Jul 19, 2022 6:59 pm (72663)


Can anyone check stray game pls ?
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Sruffy, posted Wed Jul 20, 2022 1:28 pm (72684)


Hi there, I use latest version of Quick BMS along with a script for unpacking .pak files. I have attached the script as reference and below is the error that occurs while unpacking some of .pak files:

Can someone please help fixing this?
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spiritovod, posted Thu Jul 21, 2022 4:49 pm (72702)


@Sruffy: Provide the package you have problems with. Though I will not be able to check it until I get home next week.

@DewiMorgan: Even though I can't check it by myself at the moment, people are reporting that the game is using default format for respective engine version, which means 4.27 script from my signature or any compatible tool (like umodel/fmodel) should work with the game without additional steps.
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Sruffy, posted Thu Jul 21, 2022 9:52 pm (72704)


spiritovod wrote:
@Sruffy: Provide the package you have problems with. Though I will not be able to check it until I get home next week.

@DewiMorgan: Even though I can't check it by myself at the moment, people are reporting that the game is using default format for respective engine version, which means 4.27 script from my signature or any compatible tool (like umodel/fmodel) should work with the game without additional steps.


Heres the link to the pak file:
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