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Posted (edited)

[PLEASE DELETE]

Edited by AlphaTwentyThree
[PLEASE DELETE]
Posted

Thought that at first but sadly no, they're completely scrambled.

There are two main sound archives (sfx and bgm) and the names from the latter ones are randomly thrown into the list. It either follows some weird sorting (it's not alphabetical, I've checked) or there are other references inside the .win file.

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Posted
On 2/28/2024 at 5:09 PM, AlphaTwentyThree said:

Thought that at first but sadly no, they're completely scrambled.

There are two main sound archives (sfx and bgm) and the names from the latter ones are randomly thrown into the list. It either follows some weird sorting (it's not alphabetical, I've checked) or there are other references inside the .win file.

 

I did a script for this one (attached).  A few of the fx files seem slightly corrupted, but that's how the data seems to be.  The music files play ok.

 

normal_fishing.zip

  • Like 1
Posted

Oh damn, thanks a bunch for going out of your way to do this! 💓 Yeah, those multiple references had me stumped... But I definitely can see now how everything is connected.

Btw, that's how the SFX should sound in fact, it's a horror game so it plays around with 8bit audio glitches. 😉

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