Guest Posted February 28, 2024 Posted February 28, 2024 (edited) [PLEASE DELETE] Edited March 11 by AlphaTwentyThree [PLEASE DELETE]
Engineers h3x3r Posted February 28, 2024 Engineers Posted February 28, 2024 Maybe they are named as they are stored...
Guest Posted February 28, 2024 Posted February 28, 2024 Thought that at first but sadly no, they're completely scrambled. There are two main sound archives (sfx and bgm) and the names from the latter ones are randomly thrown into the list. It either follows some weird sorting (it's not alphabetical, I've checked) or there are other references inside the .win file.
Solution DKDave Posted March 3, 2024 Solution Posted March 3, 2024 On 2/28/2024 at 5:09 PM, AlphaTwentyThree said: Thought that at first but sadly no, they're completely scrambled. There are two main sound archives (sfx and bgm) and the names from the latter ones are randomly thrown into the list. It either follows some weird sorting (it's not alphabetical, I've checked) or there are other references inside the .win file. I did a script for this one (attached). A few of the fx files seem slightly corrupted, but that's how the data seems to be. The music files play ok. normal_fishing.zip 1
Guest Posted March 5, 2024 Posted March 5, 2024 Oh damn, thanks a bunch for going out of your way to do this! 💓 Yeah, those multiple references had me stumped... But I definitely can see now how everything is connected. Btw, that's how the SFX should sound in fact, it's a horror game so it plays around with 8bit audio glitches. 😉
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