March 30, 20242 yr Hello. I need help with unpacking one unity asset file. Neither AssetsStudio nor AssetsRipper can open this and similar files. It is probably encrypted, but I have little experience with this, I hope for your help. Thanks File link: Conclusion in the log file: https://drive.google.com/file/d/10vHXQhEi_YZdir6EfGDXCMRAh-QB1wqW/view?usp=drive_link System.ArgumentException: AssetCollection with index 1907047310 was not found in dependencies (Parameter 'fileIndex') at AssetRipper.Assets.Collections.AssetCollection.ThrowIfFileIndexOutOfRange(Int32 fileIndex) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Collections\AssetCollection.cs:line 314 at AssetRipper.Assets.Collections.AssetCollection.TryGetAsset(Int32 fileIndex, Int64 pathID, IUnityObjectBase& asset) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Collections\AssetCollection.cs:line 257 at AssetRipper.Assets.Collections.AssetCollection.TryGetAsset(Int32 fileIndex, Int64 pathID) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Collections\AssetCollection.cs:line 245 at AssetRipper.Assets.Metadata.PPtrExtensions.TryGetAsset[T](IPPtr`1 pptr, IAssetContainer file, T& asset) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Metadata\IPPtr.cs:line 67 at AssetRipper.Assets.Metadata.PPtrExtensions.TryGetAsset[T](IPPtr`1 pptr, IAssetContainer file) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Metadata\IPPtr.cs:line 87 at AssetRipper.Assets.Generics.PPtrAccessList`2.get_Item(Int32 index) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Generics\PPtrAccessList.cs:line 32 at AssetRipper.Assets.Generics.PPtrAccessList`2.GetEnumerator()+MoveNext() in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Assets\Generics\PPtrAccessList.cs:line 65 at AssetRipper.SourceGenerated.Extensions.GameObjectExtensions.GetTransform(IGameObject gameObject) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.SourceGenerated.Extensions\GameObjectExtensions.cs:line 150 at AssetRipper.SourceGenerated.Extensions.GameObjectExtensions.GetRoot(IGameObject gameObject) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.SourceGenerated.Extensions\GameObjectExtensions.cs:line 167 at AssetRipper.Processing.PrefabProcessor.Process(GameBundle gameBundle, UnityVersion projectVersion) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Processing\PrefabProcessor.cs:line 38 at AssetRipper.Export.UnityProjects.Ripper.Load(IReadOnlyList`1 paths) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.Export.UnityProjects\Ripper.cs:line 115 at AssetRipper.GUI.Managers.UIImportManager.ImportFromPathInternal(Ripper ripper, String[] paths, Action`1 onComplete, Action`1 onError) in D:\a\AssetRipper\AssetRipper\Source\AssetRipper.GUI\Managers\UIImportManager.cs:line 20
March 31, 20242 yr Author 4 hours ago, ikskoks said: What is the name of the game? The game is called ALTAVA, it is a new mobile game from a Korean company. Here is a link to the game itself: https://apkcombo.com/altava-fashion-avatar-chat/com.umr.altava/ Some assets can be found in the APK file itself without installing the game
April 1, 20242 yr Author 9 hours ago, piggsy said: https://github.com/nesrak1/UABEA This tool allowed me to view the contents of the __data file and repackage this file into a RESS file, but neither AssetsStudio nor AssetsRipper still work with these files. Maybe I'm doing something wrong? But this thing looks useful, thanks for sharing
April 1, 20242 yr Localization 5 hours ago, vchakchina said: This tool allowed me to view the contents of the __data file and repackage this file into a RESS file, but neither AssetsStudio nor AssetsRipper still work with these files. Maybe I'm doing something wrong? But this thing looks useful, thanks for sharing File -> Open, Select __data, Click Memory, Click Info, Select Texture2D, Click Plugins and Export Texture
April 1, 20242 yr Author 7 hours ago, piggsy said: File -> Open, Select __data, Click Memory, Click Info, Select Texture2D, Click Plugins and Export Texture Yeah, that's what I did. But is there a way to export the mesh?
Create an account or sign in to comment