Engineer AlphaTwentyThree Posted March 31, 2024 Engineer Posted March 31, 2024 Hey folks, this might probably rather be directed to DKDave since he managed to reverse a different version of the format in my Normal Fishing request. Checked the archive, very similar structure but I'm unable to adjust his script somehow. This format just doesn't vibe with my brain it seems. Same FORM header, SOND table right at the start. File provided here: https://www.mediafire.com/file/h8y8ii1yqtcf1ey/triga_datawin.7z/file Thanks a bunch for looking into it yet again!
ikskoks Posted March 31, 2024 Posted March 31, 2024 It's known format used by many GameMaker Studio games. You can edit archive with UndertaleModTool https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/bleeding-edge
Engineer AlphaTwentyThree Posted April 1, 2024 Author Engineer Posted April 1, 2024 23 hours ago, ikskoks said: It's known format used by many GameMaker Studio games. You can edit archive with UndertaleModTool https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/bleeding-edge Thanks for the info - that's at least a start for some research. Sadly, the tool doesn't work correctly for this particular archive though as you can see: I'll look around in the source code, maybe it gives me some idea as to how the format is structured.
ikskoks Posted April 1, 2024 Posted April 1, 2024 UndertaleModTools seems to be most powerful of all the WIN tools, but you can try other tools as well: * https://github.com/PoroCYon/Altar.NET * https://github.com/panzi/cook-serve-hoomans * https://sourceforge.net/projects/game-maker-editor/ * https://github.com/ryohey/gmspack * https://github.com/puggsoy/GMS-Explorer * https://github.com/krzys-h/UndertaleModTool * https://github.com/fjay69/UndertaleTools There's also this quickbms script: * http://aluigi.altervista.org/bms/yoyogames.bms You can also check those articles for more info: * https://github.com/panzi/cook-serve-hoomans/blob/master/fileformat.md * https://github.com/krzys-h/UndertaleModTool/wiki/Corrections-to-GameMaker-Studio-1.4-data.win-format-and-VM-bytecode,-.yydebug-format-and-debugger-instructions
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