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Crimson Skies: High Road to Revenge (*.tga)


Go to solution Solved by h3x3r,

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  • Engineer
  • Solution

Well this should do...

from inc_noesis import *
import noesis
import rapi
import os

def registerNoesisTypes():
   handle = noesis.register("Crimson Skies: High Road to Revenge Env tex(*.dds)", "dds")
   noesis.setHandlerTypeCheck(handle, noepyCheckType)
   noesis.setHandlerLoadRGBA(handle, noepyLoadRGBA)
   noesis.logPopup()
   return 1
        
def noepyCheckType(data):
   bs = NoeBitStream(data)
   if len(data) < 20:
      return 0
   return 1
   
def noepyLoadRGBA(data, texList):
    bs = NoeBitStream(data)
    baseName = rapi.getExtensionlessName(rapi.getLocalFileName(rapi.getInputName()))
    print(baseName)
    ImgWidth = bs.readUInt()
    ImgHeight = bs.readUInt()
    PixelFormat = bs.readUInt()
    MipMap = bs.readUInt()
    for i in range(6):
        ImgSize = bs.readUInt()
        data = bs.readBytes(ImgSize)
        MipCount = MipMap - 1
        for j in range(MipCount):
            DataSize = bs.readUInt()
            MipData = bs.readBytes(DataSize)
            
        if PixelFormat == 1:
            texFmt = noesis.NOESISTEX_DXT1
        elif PixelFormat == 3:
            texFmt = noesis.NOESISTEX_DXT3
        elif PixelFormat == 5:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8", noesis.NTEXFLAG_CUBEMAP)
            texFmt = noesis.NOESISTEX_DXT5
        elif PixelFormat == 6:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b0 g0 r0 a16")
            #data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 14:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b5 g6 r5 a0")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 15:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 16:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b8 g8 r8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 19:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r0 g0 b0 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 20:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        texList.append(NoeTexture(rapi.getInputName(), ImgWidth, ImgHeight, data, texFmt))
    return 1

 

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Posted (edited)
19 hours ago, h3x3r said:

Well this should do...

from inc_noesis import *
import noesis
import rapi
import os

def registerNoesisTypes():
   handle = noesis.register("Crimson Skies: High Road to Revenge Env tex(*.dds)", "dds")
   noesis.setHandlerTypeCheck(handle, noepyCheckType)
   noesis.setHandlerLoadRGBA(handle, noepyLoadRGBA)
   noesis.logPopup()
   return 1
        
def noepyCheckType(data):
   bs = NoeBitStream(data)
   if len(data) < 20:
      return 0
   return 1
   
def noepyLoadRGBA(data, texList):
    bs = NoeBitStream(data)
    baseName = rapi.getExtensionlessName(rapi.getLocalFileName(rapi.getInputName()))
    print(baseName)
    ImgWidth = bs.readUInt()
    ImgHeight = bs.readUInt()
    PixelFormat = bs.readUInt()
    MipMap = bs.readUInt()
    for i in range(6):
        ImgSize = bs.readUInt()
        data = bs.readBytes(ImgSize)
        MipCount = MipMap - 1
        for j in range(MipCount):
            DataSize = bs.readUInt()
            MipData = bs.readBytes(DataSize)
            
        if PixelFormat == 1:
            texFmt = noesis.NOESISTEX_DXT1
        elif PixelFormat == 3:
            texFmt = noesis.NOESISTEX_DXT3
        elif PixelFormat == 5:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8", noesis.NTEXFLAG_CUBEMAP)
            texFmt = noesis.NOESISTEX_DXT5
        elif PixelFormat == 6:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b0 g0 r0 a16")
            #data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 14:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b5 g6 r5 a0")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 15:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 16:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "b8 g8 r8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 19:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r0 g0 b0 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        elif PixelFormat == 20:
            data = rapi.imageDecodeRaw(data, ImgWidth, ImgHeight, "r8 g8 b8 a8")
            data = rapi.imageFromMortonOrder(data, ImgWidth, ImgHeight, 4)
            texFmt = noesis.NOESISTEX_RGBA32
        texList.append(NoeTexture(rapi.getInputName(), ImgWidth, ImgHeight, data, texFmt))
    return 1

 

did some testing, looks like this works fine! with the exception of the random ~a in some textures, looks like all of the CS:HRTR textures can now be extracted!

cheers and thanks a ton, really appreciate the help you guys ❤️ 

Edited by notameowcelot
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...found an odd .tga that just won't extract, actually! Can't zip it due to my max total size being at 80kb for some reason, but let me know if there's a way to send it through mega perhaps

On 4/22/2024 at 6:10 PM, notameowcelot said:

did some testing, looks like this works fine! with the exception of the random ~a in some textures, looks like all of the CS:HRTR textures can now be extracted!

cheers and thanks a ton, really appreciate the help you guys ❤️ 

 

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Posted (edited)
16 hours ago, h3x3r said:

Tell me a path and name of a file. I have game files.

Should be PF_Gangster.bin (found in airplanes.zip if you're using retail or August 2003 prototype builds), GangsterPF.tga.

Edited by notameowcelot
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  • Engineer

Well i checked it but don't know what's goin on. Texture format is DXT1 but noesis strugle to open it. Not sure why. There's no error at all.

When i tried it in Raw Texture Cooker it show it properly.

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Posted (edited)
On 4/24/2024 at 4:11 AM, notameowcelot said:

cheers and thanks a ton, really appreciate the help you guys

@notameowcelot Barring some smaller loose ends, would you consider this topic solved via h3x3r's original post (or the April 21st one)? "..." / "Mark as solution" Cheers.

Edited by piken
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13 hours ago, piken said:

@notameowcelot Barring some smaller loose ends, would you consider this topic solved via h3x3r's original post (or the April 21st one)? "..." / "Mark as solution" Cheers.

Aye, will consider it solved! Just gotta figure out the ~a and this weird issue with PF_Gangster but that should be it.

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