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[Share Tool] Final Fantasy VII Remake (*.uexp)

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  • Replies 71
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mityorka2, posted Fri Aug 14, 2020 11:28 am (58071)


Thanks best working
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Kogekko, posted Wed Jan 13, 2021 5:12 am (61631)


Hi ducan012456 and Rainx. Please let me know how you export / import the text. I have hacked PS4 firmware 6.72, HEN 2.1.3.
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yusuf2020, posted Wed Jan 13, 2021 8:39 am (61635)


You can extract Pkg with orbis-pub-chk or liborbis pkg.
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RDR2EXE, posted Wed Jan 13, 2021 9:14 am (61637)


ducan012456 wrote:
Image

Final Fantasy VII Remake text tool
By Cloud
Thanks to Rainx for testing my tool.

viewtopic.php?f=12&t=14714
what will i do here
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Kogekko, posted Wed Jan 13, 2021 8:38 pm (61648)


i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?
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yusuf2020, posted Thu Jan 14, 2021 5:00 am (61658)


Kogekko wrote:
i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?

FF7 Remake has a lots of paks.If i remember right texts were in pakchunk2_s9.pak.You have to download all pkg first.
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Kogekko, posted Thu Jan 14, 2021 3:30 pm (61665)


yusuf2020 wrote:
Kogekko wrote:
i download this game's pakchunk7_s3-ps4.pak file on the internet and use UnrealPakTool to extract its content. Now I have so many EV_TOWN8_0010 EV_TOWN8_0090 FV_TOWN8_0010 FV_TOWN8_0020 ... folders, each of them has .uasset and .uexp files inside. I try to extract some .uexp via your tool and I get .csv and .off files example EV_TOWN8_0010_Character.uexp.csv, EV_TOWN8_0010_Character.uexp.off, EV_TOWN8_0010_Text.uexp.csv, EV_TOWN8_0010_Text.uexp.off, EV_TOWN8_0010_Voice.uexp.csv, EV_TOWN8_0010_Voice.uexp.off,... (please see the attached zip) but none of them contains readable texts (I open and see them by excel and notepad). What should I do?

FF7 Remake has a lots of paks.If i remember right texts were in pakchunk2_s9.pak.You have to download all pkg first.

OK thank you yusuf2020. I extract that pak and see plain texts. My question: which tools do you use to extract/repack .PAK and .PKG. I tried to use UE Viewer to extract .PAK but it said something like 0/0 extract and I got no file. I wonder which tools you guys usually use, Im newbie here. UnrealPakTool doesnt have interface, just run through scripts, what a pity.
And do you have a method that enable/disable modded .PAK files for the game? Because if the game installed from modded .PKG doesnt work then I have to delete the game and reinstall the game via original PKG, which takes a lot of time. :(
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yusuf2020, posted Fri Jan 15, 2021 7:12 am (61672)


Quickbms for extracting *.PAK .U4pak.py for packaging.If you want to extract *.PKG you can use a lots of tool like orbis-pub-chk, liborbispkg, Patch builder (I think this is best one for packaging). https://www.youtube.com/watch?v=C1EmHMgSfdM this video will help you for modding PS4 games.
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yusuf2020, posted Fri Jan 15, 2021 5:26 pm (61677)


I do not have PS4 by the way. I do not know how to enable modded PKG.
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Kogekko, posted Sat Jan 16, 2021 9:37 am (61690)


yusuf2020 wrote:
I do not have PS4 by the way. I do not know how to enable modded PKG.

OK thanks yusuf2020. Im downloading those tools and trying to use them. By the way, do you know where are the fonts (dialogue font, in-game system font,...) in the .pkg? Which .pak? I need to edit those fonts since my language alphabet has characters that english alphabet doesnt have.
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yusuf2020, posted Sat Jan 16, 2021 4:01 pm (61699)


I do not know.If you find *.ufont file you can edit it by renaming it to *.ttf.It is not uexp.
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Kogekko, posted Sun Jan 17, 2021 3:29 pm (61710)


yusuf2020 wrote:
I do not know.If you find *.ufont file you can edit it by renaming it to *.ttf.It is not uexp.

Hi. I tried build new patch pkg using original pakchunk2_s9.pak. The game run well.
But, I tried to extract pakchunk2_s9.pak (via quickbms), I have folders and files, I didnt edit any of them, then repack them via u4pak.py of panzi. The game stuck at first image screen.
So I think the problem is u4pak.py, the game doesnt accept pak that creating from it.
This is download link of pakchunk2_s9.pak : https://www.mediafire.com/file/27y5wzak ... 4.pak/file
Any idea, everyone? :roll:
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yusuf2020, posted Sun Jan 17, 2021 7:42 pm (61714)


I will check your pak file but i think you made something wrong because this game was localized into Turkish.(Packed with u4pak and patch builder)
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tabii, posted Mon Jul 19, 2021 7:30 am (65256)


Where is the font located in the .pak?
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Dragon-xy, posted Fri Dec 17, 2021 9:14 am (68311)


Doesn't work on PC version
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lehieugch68, posted Fri Dec 17, 2021 4:49 pm (68314)


010 template for text file of the PC version.

Can anyone send me the font files?
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MuslimCyberGames, posted Fri Dec 17, 2021 5:35 pm (68316)


Dragon-xy wrote:
Doesn't work on PC version


Hey, can you share for the Full file of Text?

I can't to download the game, cause my HDD so full.
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MuslimCyberGames, posted Fri Dec 17, 2021 6:41 pm (68317)


lehieugch68 wrote:
010 template for text file of the PC version.

Can anyone send me the font files?



Sorry for ask the stupid question.

How to use this script? I don't understand.
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lehieugch68, posted Sat Dec 18, 2021 7:31 am (68325)


MuslimCyberGames wrote:
lehieugch68 wrote:
010 template for text file of the PC version.

Can anyone send me the font files?



Sorry for ask the stupid question.

How to use this script? I don't understand.

Use with 010 Editor.
Does anyone know the encryption key of the Pak files?
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NoobInCoding, posted Sat Dec 18, 2021 9:16 am (68327)


Final Fantasy VII Remake TextTool (based on pc sample files)
by NoobInCoding
Thanks to lehieugch68 and nguy?n dinh d?c

Usage (Command Line):
Export
Code:
FFVII-PC-TextTool-cmd.exe -e C:\YOURFOLDER\000-COMON_TxtRes.uexp
Import:
Code:
FFVII-PC-TextTool-cmd.exe -i C:\YOURFOLDER\000-COMON_TxtRes.uexp.txt

Versions:
v1.3
-Export and Import tool are now in one tool!
-Add GUI
-Support for cmd usage (use FFVII-PC-texttool-cmd.exe & check usage)

v1.2
-Fix A bug in Importer & Exporter

Sample files (US):

Old Versions:

AES key : 0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
Lang Folder Dir : pakchunk0_s24-WindowsNoEditor.pak\End\Content\GameContents\Text\US

FFVII-PC-TextTool-v1.3.zip

FFVII-PC-TextTool.zip

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lehieugch68, posted Sat Dec 18, 2021 1:49 pm (68332)


It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image
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MuslimCyberGames, posted Sat Dec 18, 2021 2:04 pm (68333)


lehieugch68 wrote:
It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image


Can you tell me, what the pak files to get text uasset?
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Dragon-xy, posted Sat Dec 18, 2021 2:11 pm (68334)


lehieugch68 wrote:
It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image

Don't work, converts only the first 188 lines Resident_TxtRes.uexp
How were you able to insert text into the game? It does not work for me with unpacked resources.
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