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[Share Tool] Final Fantasy VII Remake (*.uexp)

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lehieugch68, posted Sat Dec 18, 2021 3:06 pm (68335)


MuslimCyberGames wrote:
Can you tell me, what the pak files to get text uasset?


pakchunk0_s24-WindowsNoEditor.pak

Dragon-xy wrote:
Don't work, converts only the first 188 lines Resident_TxtRes.uexp
How were you able to insert text into the game? It does not work for me with unpacked resources.


I haven't written a tool yet, I just edited it manually.
You need to update the size of the UEXP file in the UASSET file.
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MuslimCyberGames, posted Sat Dec 18, 2021 3:13 pm (68336)


lehieugch68 wrote:
It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image



For menu text, you get it from what UEXP file? I looked for it can't.
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Dragon-xy, posted Sat Dec 18, 2021 3:45 pm (68337)


MuslimCyberGames wrote:
For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp
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MuslimCyberGames, posted Sat Dec 18, 2021 3:49 pm (68339)


Dragon-xy wrote:
MuslimCyberGames wrote:
For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp


Owh, i see. But, I used tools from NoobInGame, I just only get 188 line text. Not Include with Menu text.
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Darkvelion, posted Sat Dec 18, 2021 4:24 pm (68340)


Hello, how do we pack it back after opening it with AES key and preparing the language file?
I would be very happy if you help
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LinkOFF, posted Sat Dec 18, 2021 4:47 pm (68341)


Extraction only. O-oh, nvm...

aerith.zip

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NoobInCoding, posted Sat Dec 18, 2021 4:50 pm (68342)


MuslimCyberGames wrote:
Dragon-xy wrote:
MuslimCyberGames wrote:
For menu text, you get it from what UEXP file? I looked for it can't.

Resident_TxtRes.uexp


Owh, i see. But, I used tools from NoobInGame, I just only get 188 line text. Not Include with Menu text.


Oops! There was a bug in my tool that has now been fixed. (check the tool post)
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MuslimCyberGames, posted Sat Dec 18, 2021 5:12 pm (68343)


NoobInCoding wrote:
Final Fantasy VII Remake TextTool (based on pc sample files)
by NoobInCoding
Thanks to lehieugch68 and nguy?n dinh d?c
FFVII-PC-TextTool.zipUS.zipNote: Based on samples. tested in game!

AES key : 0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
Code:
pakchunk0_s24-WindowsNoEditor.pak\End\Content\GameContents\Text\US



Thanks for the tools!!
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Darkvelion, posted Sat Dec 18, 2021 5:21 pm (68344)


Darkvelion wrote:
Hello, how do we pack it back after opening it with AES key and preparing the language file?
I would be very happy if you help



Up Up
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NoobInCoding, posted Sat Dec 18, 2021 7:17 pm (68346)


Thanks to Butterbean1 for reporting a bug in the importer, the stable version 1.2 tool was updated
(Check tool post)
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Broccoli_nyu, posted Sun Dec 19, 2021 12:43 am (68350)


lehieugch68 wrote:
It worked (4 bytes inserted).

Need to update the size of the UEXP file in the UASSET file.

Image

Can you tell me which programs can do this?
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lehieugch68, posted Sun Dec 19, 2021 2:18 am (68352)


Broccoli_nyu wrote:
Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)
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Broccoli_nyu, posted Sun Dec 19, 2021 3:00 am (68353)


lehieugch68 wrote:
Broccoli_nyu wrote:
Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance
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lehieugch68, posted Sun Dec 19, 2021 3:21 am (68354)


Broccoli_nyu wrote:
lehieugch68 wrote:
Broccoli_nyu wrote:
Can you tell me which programs can do this?

Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance

The game cannot find the files in the Pak file.
Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning.
In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.
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Broccoli_nyu, posted Sun Dec 19, 2021 4:03 am (68355)


lehieugch68 wrote:
Broccoli_nyu wrote:
lehieugch68 wrote:
Unpack Paks: Umodel (tks Dragon-xy)
Text: NoobInCoding's Text tool
Create Patch: UnrealPak (UE 4.18)

Do you happen to know if this error could be because the .euxp file that contains the text is larger than the original?
To be honest, I don't really understand what the problem is. I, using uviewer (as well as via quickbms and unrealpak) unzipped the files from pakchunk0_s24-WindowsNoEditor.pak. After that I try to create a pak file with unrealpak (even if without any changes) it still gives an error.
Thank you in advance

The game cannot find the files in the Pak file.
Maybe you entered the wrong path of the files inside the Pak. Each file must have "../../../" at the beginning.
In addition, you should only create a Pak file containing the modified files, name it so that it is under the original file, you do not need to re-build the entire original Pak file.

Thank you so much, it all worked out. I forgot that UE supports mods, so the problem was solved by simply adding the ~mods folder to the paks folder. Well, and adding a modified .pak there
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Dragon-xy, posted Sun Dec 19, 2021 1:44 pm (68371)


Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn't work.
Image
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Broccoli_nyu, posted Sun Dec 19, 2021 2:58 pm (68374)


Dragon-xy wrote:
Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn't work.
Image

Yes, it looks like you need to look in other .pak files.
I am currently trying to decompress the heaviest .pak file in the game.
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Broccoli_nyu, posted Sun Dec 19, 2021 5:11 pm (68377)


I checked all the pak files with unreal viewer and found nothing. Either I just missed something, or the fonts are somewhere else...?
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wowisi8473, posted Mon Dec 20, 2021 12:14 pm (68385)


lehieugch68 wrote:
Font's textures: Menu/Billboard/Common
Font's glyphs: Menu/Resident/Font/JP

Create new bitmap font from TTF using BmFont: https://www.youtube.com/watch?v=Qooq_A4thoI

I don't understand how to do which file how to edit.
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AndrewKey, posted Tue Dec 21, 2021 2:25 pm (68400)


Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!
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Broccoli_nyu, posted Tue Dec 21, 2021 2:34 pm (68401)


AndrewKey wrote:
Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!

Hi. Why do you want to encrypt this file? The game accepts an unencrypted pak file created via unrealpak. Only you need to create a folder ~mods in the folder with pak files of the game.
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AndrewKey, posted Tue Dec 21, 2021 2:45 pm (68402)


Broccoli_nyu wrote:
AndrewKey wrote:
Hello everyone! Using a tool for packing files, I ran into a problem: in version 4.18, the "-cryptokeys" command does not work, and I cannot encrypt the package, the copy of the file is larger than the original one.

Example: UnrealPak.exe "C:\Users\user\Desktop\test\test\pakchunk0_s24-WindowsNoEditor.pak" -create="C:\Users\user\Desktop\test\u\UnrealPakTool-master\file.txt" -compress -encrypt -encryptindex -aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782

Please tell me what I'm doing wrong.
Thanks!

Hi. Why do you want to encrypt this file? The game accepts an unencrypted pak file created via unrealpak. Only you need to create a folder ~mods in the folder with pak files of the game.

I thought that the file must be encrypted.
This makes the job easier ..
Thanks!
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Dragon-xy, posted Tue Dec 21, 2021 5:13 pm (68408)


AndrewKey wrote:
I thought that the file must be encrypted.
This makes the job easier ..
Thanks!


You don't need to repack the whole pakchunk0_s24-WindowsNoEditor.pak. You can create .pak with only the files you need.
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Robin, posted Tue Dec 21, 2021 10:45 pm (68417)


Dragon-xy wrote:
Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn't work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
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