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[Share Tool] Final Fantasy VII Remake (*.uexp)

Featured Replies

  • Author
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nguyen dinh duc, posted Wed Dec 22, 2021 1:06 am (68419)


Robin wrote:
Dragon-xy wrote:
Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn't work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
obraz_2021-12-21_234428.png

What is the name of the software you are using in the picture?
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Top Posters In This Topic

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Dragon-xy, posted Wed Dec 22, 2021 6:20 am (68422)


Robin wrote:
It's because of incorrect kerning set.

Yes I know. Can you help with this?
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wowisi8473, posted Wed Dec 22, 2021 9:00 am (68424)


Robin wrote:
Dragon-xy wrote:
Thanks everyone, it works. Fonts issue remains, I replaced the ufont files in \Engine\Content\EngineFonts\Faces but that didn't work.
Image


It's because of incorrect kerning set.

Example on screen: texture starts 6 pixels starting from left, it's too much:
obraz_2021-12-21_234428.png

what is the name of the program in the picture?
  • Author
  • Localization

Robin, posted Wed Dec 22, 2021 3:57 pm (68432)


It's my program created first for FFXV, and now for FFVIIR. I have to add functionality to edit data for other parts of the font, as for example, SystemFontLarge4K is divided into 6 parts, not only one. Preview in PNG has to be also loaded manually.

@Dragon-xy, do you need only kerning corrected? Do you have all needed cyrillic characters already in original font?
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Dragon-xy, posted Thu Dec 23, 2021 9:20 am (68440)


Robin wrote:
It's my program created first for FFXV, and now for FFVIIR. I have to add functionality to edit data for other parts of the font, as for example, SystemFontLarge4K is divided into 6 parts, not only one. Preview in PNG has to be also loaded manually.

@Dragon-xy, do you need only kerning corrected? Do you have all needed cyrillic characters already in original font?


Thanks, I already have the font (thanks to lehieugch68). But maybe in the future I will need the FFXV font.
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okanhseyeuemtruc, posted Thu Dec 23, 2021 9:55 am (68441)


Hello. I tried to translate
but got font error like this. Can you guide me how to fix it?

Image
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nguyen dinh duc, posted Fri Dec 24, 2021 8:40 am (68453)


okanhseyeuemtruc wrote:
Hello. I tried to translate
but got font error like this. Can you guide me how to fix it?

Image

Can you post the font file here?
Font's textures: Menu/Billboard/Common
Font's glyphs: Menu/Resident/Font/JP
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cricon, posted Fri Dec 24, 2021 8:40 pm (68457)


NoobInCoding Is it possible for FFVII-PC-TextTool.zip v1.2 to implement the packaging/unpacking process from the command line?

For example, to unpack:
Quote:
FFVII-PC-Exporter.exe -e "C:\FFVII-PC-TextTool\000-COMON_TxtRes.uexp"
and pack:
Quote:
FFVII-PC-Importer.exe -p "C:\FFVII-PC-TextTool\000-COMON_TxtRes.txt"
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NoobInCoding, posted Sat Dec 25, 2021 1:17 pm (68473)


cricon wrote:
NoobInCoding Is it possible for FFVII-PC-TextTool.zip v1.2 to implement the packaging/unpacking process from the command line?

For example, to unpack:
Quote:
FFVII-PC-Exporter.exe -e "C:\FFVII-PC-TextTool\000-COMON_TxtRes.uexp"
and pack:
Quote:
FFVII-PC-Importer.exe -p "C:\FFVII-PC-TextTool\000-COMON_TxtRes.txt"

Of course!
Version 1.3 was added
Check the tool post
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cricon, posted Sat Dec 25, 2021 2:55 pm (68475)


NoobInCoding, thx you!
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mjanek20, posted Mon Dec 27, 2021 10:29 pm (68510)


Can someone please help me with the font? I need polish characters. I've tried this software - BmFont but I have no clue on how to work with it. I'd appreciate any word of advice as I'm hopeless.
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cricon, posted Tue Dec 28, 2021 4:14 pm (68520)


NoobInCoding, The speaker's name cannot be translated, because the packer is not support extracting names. This can be done manually in a hex editor, but it is very time consuming.
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NoobInCoding, posted Thu Dec 30, 2021 2:12 pm (68558)


cricon wrote:
NoobInCoding, The speaker's name cannot be translated, because the packer is not support extracting names. This can be done manually in a hex editor, but it is very time consuming.

can you tell me which file contains the speaker's name?
i can't find it
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cricon, posted Thu Dec 30, 2021 4:03 pm (68559)


NoobInCoding The speaker's name is contained in the same file as the main text, but comes next after the phrase itself. The same block contains information indicating the text for the plural (for example, potions, ethers, etc.)

Image

In the version of the unpacker from @lehieugch68 (https://github.com/lehieugch68/FFVII-Text-Tool) this information is extracted, but the xlsx format is inconvenient compared to the txt format for automatic assembly of the localizer from the command line. Perhaps only for me. Sorry.

Image

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cricon, posted Sat Jan 01, 2022 1:29 pm (68585)


NoobInCoding

When building via command line using FFVII-PC-texttool-cmd.exe, I get the following error:

Image

After comparing the assembly of files using the GUI and CMD, the .uexp files containing the text of the game are assembled in the same way, but files format .uasset differ in the following bytes.

Image

It can be fixed?
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giap21, posted Wed Jan 05, 2022 4:41 am (68683)


Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?
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MuslimCyberGames, posted Wed Jan 05, 2022 8:05 am (68688)


giap21 wrote:
Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?


You can see the AES key, this KLIK DI SINI
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giap21, posted Wed Jan 05, 2022 8:31 am (68689)


MuslimCyberGames wrote:
giap21 wrote:
Sorry I'm not very good at English. FF7R game its pak file is encrypted, I use aes key finder 1.9, it doesn't support 4.18, is there any way to find the aes key?


You can see the AES key, this KLIK DI SINI

thank you
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Sukontip96, posted Fri Jan 14, 2022 7:53 am (69073)


I want to make Thai subtitles, but this game can't show Thai language.

Can anyone recommend a way to add Thai fonts?.



Image
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Puterboy1, posted Sun Nov 13, 2022 11:17 pm (74216)


Would someone please help me? I've got this error: s
0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1

Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm

Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE

- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146


By the way I am using the unreal tournament.bms script.
  • Author
  • Localization

Puterboy1, posted Mon Nov 14, 2022 12:14 am (74219)


I also tried unrealpak:
"C:\Users\>C:\Users\Downloads\UnrealPakTool\UnrealPak.exe -Extract aes=0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782"
  • Author
  • Localization

PokemonTrainer, posted Thu Dec 08, 2022 2:31 am (74497)


Puterboy1 wrote:
Would someone please help me? I've got this error: s
0000000000000049 12995 Mob\MB0000_00_Boy_Standard\Model\MB0000_00_Skeleton.uasset
0000000000000000 0 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
0000000000001849 14486 Mob\MG0000_00_Girl_Standard\Model\MG0000_00_Skeleton.uasset
Info: algorithm 250
offset 0000000000001849
input size 0x000000000000125a 4698
output size 0x0000000000003896 14486
result 0xffffffffffffffff -1

Error: uncompressed data (-1) bigger than allocated buffer (14486)
It usually means that data is not compressed or uses another algorithm

Last script line before the error or that produced the error:
233 clog NAME CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE 0 CHUNK_XSIZE

- OFFSET 0x0000000000001849
- ZSIZE 0x000000000000125a
- SIZE 0x0000000000003896
coverage file 0 0% 2938155 2557878709 . offset 0000000000002aa3
coverage file -10 0% 326 2933408 . offset 0000000000000146


By the way I am using the unreal tournament.bms script.


I met the problem to.I am using QuickBMS with "unreal_tournament_4.bms" to unpak "pakchunk0_s24-WindowsNoEditor.pak"(I know the AES key)
My error log:
- please insert the content for the variable KEY:
0x23989837645C9D28BA58072B2076E895B853A7C9E1C5591B814C4FD2A2D7B782
KEY: #??7d\?(?X v?S????YLO???
\
- 0 files reimported in 6 seconds
- 6544 files or logs left original, not available in the folder
coverage file 0 0% 501745 68497536 . offset 040d8893
coverage file -10 99% 501683 501696 . offset 0007a7b3

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