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(UNITY) Wild Rift .bytes (FBAU Header)

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Does anyone know how to unpack these .bytes files from the mobile game League of Legends: Wild Rift?
They are supposed to be unity game files but it seems that it doesn't follow the same file structure as most unity files do and has a weird FBAU header, which looking at it seems like a reverse acronym for Unity Asset Bundle File / UABF > FBAU.
Looking around I was able to find someone dump the game's code or something but I have 0 idea what to do with it.
I attached some samples and the dump thingy in case someone is willing to help.

WR.7z com.riotgames.league.wildrift_5.0.0.7650.rar

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