calmevening Posted May 8 Share Posted May 8 Hi! I've been having trouble for some time now trying to figure out and view a .mgm file from the game Puella Magi Madoka Magica: TPS Featuring Tomoe Mami (Madoka TPS for short). The .mgm file is a level file for the game. I've been looking through the classes.dex file and still couldn't figure out how the file is loaded. From what I've worked out, it declares the textures to be used at the top, and the rest of the file seems to be OpenGL data. The sceenshot shows the mgm file loaded in the game. classes.dex_Decompiler.com.zip Link to comment Share on other sites More sharing options...
shak-otay Posted June 14 Share Posted June 14 (edited) firstly, sorry for the late reply. On 5/8/2024 at 3:04 PM, calmevening said: The .mgm file is a level file for the game. I've been looking through the classes.dex file and still couldn't figure out how the file is loaded. 2ndly, I don't know what you mean exactly with "how"? That's a matter of the (java) code, isn't it? Some code fragments: GameScene.java GlHelper.bindBitmapToTexture(gl, 37, CommonHelper.loadResImage("en" + currentStage + "a"), true); this.gameField.create(gl, currentStage, difficulty); SceneBase.java public static void sceneInit() ---------- Anyways, here's stage0.mgm as obj file (maybe a part only): stage mgm Meshes which may vary dependent on your choice of parameters in hex2obj Edited June 14 by shak-otay Link to comment Share on other sites More sharing options...
Durik256 Posted Sunday at 09:11 AM Share Posted Sunday at 09:11 AM (edited) broken preview I don’t know what these levels are for, but it’s just a flat “corridor”. I would advise you "Madoka Magica: The Battle Pentagram" on PS Vita plugin on my github: fmt_Madoka_PSVita.py old topic on xentax: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm] Edited Sunday at 10:53 AM by Durik256 Link to comment Share on other sites More sharing options...
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