May 8, 20242 yr Hi! I've been having trouble for some time now trying to figure out and view a .mgm file from the game Puella Magi Madoka Magica: TPS Featuring Tomoe Mami (Madoka TPS for short). The .mgm file is a level file for the game. I've been looking through the classes.dex file and still couldn't figure out how the file is loaded. From what I've worked out, it declares the textures to be used at the top, and the rest of the file seems to be OpenGL data. The sceenshot shows the mgm file loaded in the game. classes.dex_Decompiler.com.zip
June 14, 20242 yr Supporter firstly, sorry for the late reply. On 5/8/2024 at 3:04 PM, calmevening said: The .mgm file is a level file for the game. I've been looking through the classes.dex file and still couldn't figure out how the file is loaded. 2ndly, I don't know what you mean exactly with "how"? That's a matter of the (java) code, isn't it? Some code fragments: GameScene.java GlHelper.bindBitmapToTexture(gl, 37, CommonHelper.loadResImage("en" + currentStage + "a"), true); this.gameField.create(gl, currentStage, difficulty); SceneBase.java public static void sceneInit() ---------- Anyways, here's stage0.mgm as obj file (maybe a part only): stage mgm Meshes which may vary dependent on your choice of parameters in hex2obj Edited June 14, 20242 yr by shak-otay
July 21, 20241 yr Supporter broken preview I don’t know what these levels are for, but it’s just a flat “corridor”. I would advise you "Madoka Magica: The Battle Pentagram" on PS Vita plugin on my github: fmt_Madoka_PSVita.py old topic on xentax: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm] Edited July 21, 20241 yr by Durik256
August 7, 20241 yr Author On 6/15/2024 at 6:08 AM, shak-otay said: firstly, sorry for the late reply. 2ndly, I don't know what you mean exactly with "how"? That's a matter of the (java) code, isn't it? Some code fragments: GameScene.java GlHelper.bindBitmapToTexture(gl, 37, CommonHelper.loadResImage("en" + currentStage + "a"), true); this.gameField.create(gl, currentStage, difficulty); SceneBase.java public static void sceneInit() ---------- Anyways, here's stage0.mgm as obj file (maybe a part only): stage mgm Meshes which may vary dependent on your choice of parameters in hex2obj wow thank you! yeah, I wanted to view the level as a mesh like that. I will take a look at hex2obj soon On 7/21/2024 at 5:11 PM, Durik256 said: broken preview I don’t know what these levels are for, but it’s just a flat “corridor”. I would advise you "Madoka Magica: The Battle Pentagram" on PS Vita plugin on my github: fmt_Madoka_PSVita.py old topic on xentax: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm] these are for the mobile madoka tps games, thanks for the plugin, I will look at that soon. yes it is supposed to be a flat corridor, the textures are images in the app's image folder loaded by the game sorry for the late replies I was busy
August 16, 20241 yr Author On 7/21/2024 at 5:11 PM, Durik256 said: broken preview I don’t know what these levels are for, but it’s just a flat “corridor”. I would advise you "Madoka Magica: The Battle Pentagram" on PS Vita plugin on my github: fmt_Madoka_PSVita.py old topic on xentax: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm] How did you get that preview? I tried the .py linked but it didn't work since it was for battle pentagram
Create an account or sign in to comment