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Shadow of Mordor texture conversion


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Experiencing a troubles using script Python script (courtecy of xentax).
When I leave 

path_Directory = raw_input("path\\")

getting arror that raw_input not defined, and when I edit path to source files like in commented out line above in script, to be like this:

path_Directory = "D:\\Program Files\\Middle-earth. Shadow of Mordor\\Arch05\\!!Unpack\\models\\weapons\\player_weapons\\player_sword01\\"

(literally the line from script) executing this script throws an error

File "ShadowOfMordor_tex_converter_v1.1.py", line 51, in <module>
    print("format: " + format)
TypeError: can only concatenate str (not "bytes") to str

 

8556_ShadowOfMordor_tex_converter_v1.1.py.7z

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16 minutes ago, isshininu said:

Experiencing a troubles using script Python script (courtecy of xentax).
When I leave 

path_Directory = raw_input("path\\")

getting arror that raw_input not defined, and when I edit path to source files like in commented out line above in script, to be like this:

path_Directory = "D:\\Program Files\\Middle-earth. Shadow of Mordor\\Arch05\\!!Unpack\\models\\weapons\\player_weapons\\player_sword01\\"

(literally the line from script) executing this script throws an error

File "ShadowOfMordor_tex_converter_v1.1.py", line 51, in <module>
    print("format: " + format)
TypeError: can only concatenate str (not "bytes") to str

 

8556_ShadowOfMordor_tex_converter_v1.1.py.7z 1.37 kB · 1 download

Try amending "raw_input" to just "input" - raw_input is for an older version of Python.

 

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Remove this line from the script:
 

print("format: " + format)

Or change it to something like:
 

print("format: " + str(format.decode("utf8")))


Also it's bether to use environemnt variables for paths, so you could do something like this:
 

path_Directory = os.environ["MY_PATH_DIRECTORY"]

and then set such environemnt value in Windows (or in IDE config) and execute script

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