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[PS1, 1998] Bomberman Wars - BOMB.BIN and BOMB.IDX extraction


Shiruba
Go to solution Solved by ikskoks,

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This is a turn-based strategy game in the Bomberman series for the PS1 and Saturn. All the files are in this BOMB.BIN except the videos and voices which are in .str and .xa like most PS1 games. BOMB.BIN seems to contain all the binary data and BOMB.IDX seems to be the index files table but I'm not experienced enough in reverse engineering to understand this .IDX file. I guess a BMS script should be enough. (I managed to extract the sfx by looking for .vag audio files in BOMB.BIN so the file doesn't seem to be encrypted).

I've also attached "SLPS_013.47" and "SYSTEM.CNF" in the zip file but they shouldn't be of any use.

bomberman-wars-files.zip

Edited by Shiruba
but looking -> by looking
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  • 5 months later...

Hi, sorry I've never done this before, but I'm also looking for Bomberman Wars sfx and some of the sprites. I managed to get the .xa voice clips and the 4 video files, then used the bms file (Thanks a lot ikskoks! :) ) to extract the BOMB.BIN and .IDX but I end up with a lot of .BIN/BIN1/BIN0/UPA files that I don't know how to open. Do you have any advice on what tool to use? 

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BIN files are textures, you can see that for example "FIRE.BIN" is a 8-bit spritesheet of fire animation:
obraz.png.693177a9e971cd2161acc688f633f324.png

 

And here's "WATER.BIN" file:
obraz.png.01eab388d6cfe2600ebfe3735350b0e7.png

Another BIN file:
obraz.png.9903faa781b51ea42764e427c6c3cfb2.png

 

And here's one of the BIN1 files:
obraz.png.103e19a78dcf6240041402c81144a07b.png

 

 

But I have no idea what's inside UPA files. They seem to be completely custom.

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Wow thank you so much! I didn't know about ImageHeat. Those textures are some of the ones I've been looking for! I tried to use ImageHeat but I'm still struggling with getting the right size and colors.. Like for example with that GIAB_MV_L (Giant Black Move Left) spritesheet. I also can't see any of the .vag files Shiruba was talking about for the sfx, is that normal? 

Screenshot2024-11-19182912.thumb.png.ffd3c1c768a4010e5e7913b6a74bc3ce.png

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3 hours ago, Ukysseus said:

Like for example with that GIAB_MV_L (Giant Black Move Left) spritesheet.

Seems to be 8-bit 190x54 image
obraz.png.470ee9a814be47da110d1246d6ef1836.png


About the colors - ImageHeat doesn't currently support indexed images and those images that you're looking for probably use external palette files which are those:

obraz.png.48a8b53b0356d4833347488225e265d6.png
So you can wait for some time until images with palette will be supported by ImageHeat or you can try to use other tools to load palettes.

3 hours ago, Ukysseus said:

I also can't see any of the .vag files Shiruba was talking about for the sfx, is that normal? 

I think that he meant those audio files:
 - BGM.VH and BGM.VB
 - SE.VH and SE.VB

which are standard VAB Audio files that can be played in Foobar2000 with vgmstream plugin.

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Thanks again! The audio files work on Foobar2000! Strangely looks like it's still missing some sfx and most of the tracks are 11 seconds noise, I wonder if that's just how it is in the files or if I've done something wrong.

I don't know any tool that would load those .PAL files with the .bin sprites, so I'll just wait patiently for a palette support update.

Edited by Ukysseus
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