Shiruba Posted June 14 Share Posted June 14 (edited) This is a turn-based strategy game in the Bomberman series for the PS1 and Saturn. All the files are in this BOMB.BIN except the videos and voices which are in .str and .xa like most PS1 games. BOMB.BIN seems to contain all the binary data and BOMB.IDX seems to be the index files table but I'm not experienced enough in reverse engineering to understand this .IDX file. I guess a BMS script should be enough. (I managed to extract the sfx by looking for .vag audio files in BOMB.BIN so the file doesn't seem to be encrypted). I've also attached "SLPS_013.47" and "SYSTEM.CNF" in the zip file but they shouldn't be of any use. bomberman-wars-files.zip Edited June 15 by Shiruba but looking -> by looking 1 Link to comment Share on other sites More sharing options...
Solution ikskoks Posted June 14 Solution Share Posted June 14 Try this: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Bomberman Wars/Bomberman_Wars_BIN_IDX_script.bms 1 1 Link to comment Share on other sites More sharing options...
Ukysseus Posted Monday at 10:03 PM Share Posted Monday at 10:03 PM Hi, sorry I've never done this before, but I'm also looking for Bomberman Wars sfx and some of the sprites. I managed to get the .xa voice clips and the 4 video files, then used the bms file (Thanks a lot ikskoks! :) ) to extract the BOMB.BIN and .IDX but I end up with a lot of .BIN/BIN1/BIN0/UPA files that I don't know how to open. Do you have any advice on what tool to use? Link to comment Share on other sites More sharing options...
ikskoks Posted Monday at 10:42 PM Share Posted Monday at 10:42 PM BIN files are textures, you can see that for example "FIRE.BIN" is a 8-bit spritesheet of fire animation: And here's "WATER.BIN" file: Another BIN file: And here's one of the BIN1 files: But I have no idea what's inside UPA files. They seem to be completely custom. 1 Link to comment Share on other sites More sharing options...
Ukysseus Posted Tuesday at 05:44 PM Share Posted Tuesday at 05:44 PM Wow thank you so much! I didn't know about ImageHeat. Those textures are some of the ones I've been looking for! I tried to use ImageHeat but I'm still struggling with getting the right size and colors.. Like for example with that GIAB_MV_L (Giant Black Move Left) spritesheet. I also can't see any of the .vag files Shiruba was talking about for the sfx, is that normal? Link to comment Share on other sites More sharing options...
ikskoks Posted Tuesday at 09:11 PM Share Posted Tuesday at 09:11 PM 3 hours ago, Ukysseus said: Like for example with that GIAB_MV_L (Giant Black Move Left) spritesheet. Seems to be 8-bit 190x54 image About the colors - ImageHeat doesn't currently support indexed images and those images that you're looking for probably use external palette files which are those: So you can wait for some time until images with palette will be supported by ImageHeat or you can try to use other tools to load palettes. 3 hours ago, Ukysseus said: I also can't see any of the .vag files Shiruba was talking about for the sfx, is that normal? I think that he meant those audio files: - BGM.VH and BGM.VB - SE.VH and SE.VB which are standard VAB Audio files that can be played in Foobar2000 with vgmstream plugin. 1 Link to comment Share on other sites More sharing options...
Ukysseus Posted 9 hours ago Share Posted 9 hours ago (edited) Thanks again! The audio files work on Foobar2000! Strangely looks like it's still missing some sfx and most of the tracks are 11 seconds noise, I wonder if that's just how it is in the files or if I've done something wrong. I don't know any tool that would load those .PAL files with the .bin sprites, so I'll just wait patiently for a palette support update. Edited 9 hours ago by Ukysseus Link to comment Share on other sites More sharing options...
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