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Need help solving Deadly Premonition PC .mes compression file


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I'm pretty sure this file stores the in-game text, using a simple compression algorithm (you can see some readable text with a hex editor)

But I tried some popular compression algorithms (lzss, lz77, etc.) and they couldn't decompress the game text correctly.

I would be very grateful if you could help me analyze the compression algorithm of this file or write a bms script

mes_all.zip

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