wintermuted Posted July 16 Share Posted July 16 I'm pretty sure this file stores the in-game text, using a simple compression algorithm (you can see some readable text with a hex editor) But I tried some popular compression algorithms (lzss, lz77, etc.) and they couldn't decompress the game text correctly. I would be very grateful if you could help me analyze the compression algorithm of this file or write a bms script mes_all.zip 1 Link to comment Share on other sites More sharing options...
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