Pavel992 Posted July 17 Share Posted July 17 Hello everyone, game on xbox, some textures were obtained like this, rapi.swapEndianArray(data, 2) rapi.imageUntile360DXT(data, width, height, 16) rapi.imageDecodeDXT(data, width, height, noesis.NOESISTEX_DXT5), but the rest are broken. please help me identify broken textures. textures.zip Link to comment Share on other sites More sharing options...
piken Posted July 18 Share Posted July 18 (edited) Yo fifpro, Use 32-bpp pixels of {a8, r8, g8,b8} (or byte swap 8 bits per 32 and use BGRA) rather than DXT5 for those cases. The texture layout is still Xenon swizzled. Curiously the alpha channel appears to be straight rather than premultiplied o_O. 14d95f8d5ad09e9f.dat: Edited July 18 by piken 1 Link to comment Share on other sites More sharing options...
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