Pavel992 Posted July 17, 2024 Posted July 17, 2024 Hello everyone, game on xbox, some textures were obtained like this, rapi.swapEndianArray(data, 2) rapi.imageUntile360DXT(data, width, height, 16) rapi.imageDecodeDXT(data, width, height, noesis.NOESISTEX_DXT5), but the rest are broken. please help me identify broken textures. textures.zip
piken Posted July 18, 2024 Posted July 18, 2024 (edited) Yo fifpro, Use 32-bpp pixels of {a8, r8, g8,b8} (or byte swap 8 bits per 32 and use BGRA) rather than DXT5 for those cases. The texture layout is still Xenon swizzled. Curiously the alpha channel appears to be straight rather than premultiplied o_O. 14d95f8d5ad09e9f.dat: Edited July 18, 2024 by piken 1
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