GameSpy Posted August 9 Share Posted August 9 Hi all! Recently I got the idea to unpack the sounds .audiopkg of the game Area 51. For the PC version this is easily implemented, since it uses regular mp3. However, for the console version of the game, namely xbox, everything is implemented differently, the sound format there, judging by the source code, is XBOX ADPCM or IMA ADPCM, I don’t know how to deal with this, can anyone give advice or help? Also, trying to import sounds into Goldwave or Audacity didn't bring much success, only VOX ADPCM was able to get me a little closer to success, but the sound turned out to be very distorted. I have attached in the files a piece of the source code of the game sounds and the sounds themselves, from the PC and xbox versions, for comparison and understanding. Also FULL game source code: https://github.com/ProjectDreamland/area51 Answering the question: why do I want to unpack console assets if I can unpack PC assets? The console version has a lot of cut content, including music. area 51 audio research.zip Link to comment Share on other sites More sharing options...
ZARF Posted August 12 Share Posted August 12 Here is a codec for Xbox Adpcm, the bad thing is that it only works with windows xp and 7, you can use a virtual machine, just right click on the .inf file and install, once installed any player or converter will recognize the xbox .wav XBADPCM.zip Link to comment Share on other sites More sharing options...
BloodRaynare Posted August 12 Share Posted August 12 (edited) 17 minutes ago, ZARF said: Here is a codec for Xbox Adpcm, the bad thing is that it only works with windows xp and 7, you can use a virtual machine, just right click on the .inf file and install, once installed any player or converter will recognize the xbox .wav XBADPCM.zip 45.55 kB · 0 downloads Or install vgmstream plugin and a supported media player (like foobar2000), no need for additional codecs in the system. Also AFAIK LAV Filters supports Xbox ADPCM wav files too. Or if OP wants to go for install-less way, use the vgmstream command line tools which will able to convert it to standard 16-bit PCM wav files. Edited August 12 by BloodRaynare Link to comment Share on other sites More sharing options...
GameSpy Posted August 12 Author Share Posted August 12 (edited) Thanks for the answer guys! I will definitely try your tips Edited August 12 by GameSpy Link to comment Share on other sites More sharing options...
Solution GameSpy Posted September 26 Author Solution Share Posted September 26 https://github.com/GabrielVonSchneider/audiopkg/releases Link to comment Share on other sites More sharing options...
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