testing4562145 Posted August 17 Share Posted August 17 (edited) i was able to extract the stm formats (exient streamed envirnoment) of the tracks with this scriptstm.zip, though the model is in a .dat file format, the rest of the models in the game uses .xgm, exient's properitary model format some of the files i was able to analyze inside: .mp1 - material file .tex - texture reference, game uses exient xgt .q02, .q03 - submesh references .pvs - scene file samples:stm extracted.zip extracted .stm https://mega.nz/file/4E8zHDJC#QczQ6FCOMqwbLZztg0rYsizyMPu7KCbPEHtTqrAHLUE original stm file (seedway track 1) https://mega.nz/file/EcNXHZgQ#L1iaxk8zRciJ0--D_le57zmMFVtSZmDdUUNtTeDGFNM blast off model https://mega.nz/file/ZEUwibYS#Y9SpTHJx1fMyTh44BCjiA6W2Hdy7OFQA9KSBpxNzEvA sub zero track 3 Edited August 18 by testing4562145 Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted August 18 Engineer Share Posted August 18 Got a track point cloud from the .dat file: 1 Link to comment Share on other sites More sharing options...
testing4562145 Posted August 18 Author Share Posted August 18 i have sent more samples, main post also updated https://mega.nz/file/5VcjGZwC#5v4Fsw71b96aaOMdOnXY0nkcvUnOMT5Pqy6LTVNh_ow rocky road track 2 https://mega.nz/file/5Rd12RBQ#OoH37aYyyYPsfG3ofSsF3cPke3KBPK9l0uTxze78k_0 rocky road track 3 Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted August 19 Engineer Share Posted August 19 Tracks are boring, aren't they? How about a car model sample? point cloud stunttrack3-dat Link to comment Share on other sites More sharing options...
testing4562145 Posted August 19 Author Share Posted August 19 the cars are stored in .xgm instead, i think transformers uses the same format for it's levels Link to comment Share on other sites More sharing options...
RoadKingGod Posted August 23 Share Posted August 23 (edited) On 8/19/2024 at 3:14 PM, testing4562145 said: the cars are stored in .xgm instead, i think transformers uses the same format for it's levels Yeah, they use xgm, and mariokart64n from XenHax already made a script that imports those into blender, levels and cars. Tho, AB Go's format is different. I tried importing Go's track meshes with this, but it didn't work. Maybe someone could modify this script to work with those files? XGM.py Edited August 23 by RoadKingGod Link to comment Share on other sites More sharing options...
reedo Posted December 11 Share Posted December 11 Has anyone fixed the script for the track meshes? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted December 12 Engineer Share Posted December 12 (edited) stm, .dat, .xgm. Nobody clearly said what is what. Somebody said .stm are tracks, another one said .xgm are models (cars) but no one knows what exactly their format is. No one wrote about the difference between Angry bird tracks and those of AB Go. So I have my doubts that anyone will care for the XGM.py script. Edited December 12 by shak-otay Link to comment Share on other sites More sharing options...
testing4562145 Posted Saturday at 09:30 PM Author Share Posted Saturday at 09:30 PM On 8/19/2024 at 3:14 PM, testing4562145 said: the cars are stored in .xgm instead, i think transformers uses the same format for it's levels this applies for the rest of the models besides the tracks (like the characters, objects, menu) Link to comment Share on other sites More sharing options...
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