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angry birds go track extraction (.stm, .dat)


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i was able to extract the stm formats (exient streamed envirnoment) of the tracks with this scriptstm.zip, though the model is in a .dat file format, the rest of the models in the game uses .xgm, exient's properitary model format

some of the files i was able to analyze inside:

.mp1 - material file

.tex - texture reference, game uses exient xgt

.q02, .q03 - submesh references

.pvs - scene file

samples:stm extracted.zip extracted .stm

https://mega.nz/file/4E8zHDJC#QczQ6FCOMqwbLZztg0rYsizyMPu7KCbPEHtTqrAHLUE original stm file (seedway track 1)

https://mega.nz/file/EcNXHZgQ#L1iaxk8zRciJ0--D_le57zmMFVtSZmDdUUNtTeDGFNM blast off model

https://mega.nz/file/ZEUwibYS#Y9SpTHJx1fMyTh44BCjiA6W2Hdy7OFQA9KSBpxNzEvA sub zero track 3

 

Edited by testing4562145
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On 8/19/2024 at 3:14 PM, testing4562145 said:

the cars are stored in .xgm instead, i think transformers uses the same format for it's levels

Yeah, they use xgm, and mariokart64n from XenHax already made a script that imports those into blender, levels and cars.
Tho, AB Go's format is different. I tried importing Go's track meshes with this, but it didn't work. Maybe someone could modify this script to work with those files?

XGM.py

Edited by RoadKingGod
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  • 3 months later...
  • Engineer

stm, .dat, .xgm. Nobody clearly said what is what. Somebody said .stm are tracks, another one said .xgm are models (cars) but no one knows what exactly their format is.

No one wrote about the difference between Angry bird tracks and those of AB Go.

So I have my doubts that anyone will care for the XGM.py script.

Edited by shak-otay
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