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angry birds go track extraction (.stm, .dat)


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i was able to extract the stm formats (exient streamed envirnoment) of the tracks with this scriptstm.zip, though the model is in a .dat file format, the rest of the models in the game uses .xgm, exient's properitary model format

some of the files i was able to analyze inside:

.mp1 - material file

.tex - texture reference, game uses exient xgt

.q02, .q03 - submesh references

.pvs - scene file

samples:stm extracted.zip extracted .stm

https://mega.nz/file/4E8zHDJC#QczQ6FCOMqwbLZztg0rYsizyMPu7KCbPEHtTqrAHLUE original stm file (seedway track 1)

https://mega.nz/file/EcNXHZgQ#L1iaxk8zRciJ0--D_le57zmMFVtSZmDdUUNtTeDGFNM blast off model

https://mega.nz/file/ZEUwibYS#Y9SpTHJx1fMyTh44BCjiA6W2Hdy7OFQA9KSBpxNzEvA sub zero track 3

 

Edited by testing4562145
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On 8/19/2024 at 3:14 PM, testing4562145 said:

the cars are stored in .xgm instead, i think transformers uses the same format for it's levels

Yeah, they use xgm, and mariokart64n from XenHax already made a script that imports those into blender, levels and cars.
Tho, AB Go's format is different. I tried importing Go's track meshes with this, but it didn't work. Maybe someone could modify this script to work with those files?

XGM.py

Edited by RoadKingGod
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