testing4562145 Posted August 17, 2024 Posted August 17, 2024 (edited) i was able to extract the stm formats (exient streamed envirnoment) of the tracks with this scriptstm.zip, though the model is in a .dat file format, the rest of the models in the game uses .xgm, exient's properitary model format some of the files i was able to analyze inside: .mp1 - material file .tex - texture reference, game uses exient xgt .q02, .q03 - submesh references .pvs - scene file samples:stm extracted.zip extracted .stm https://mega.nz/file/4E8zHDJC#QczQ6FCOMqwbLZztg0rYsizyMPu7KCbPEHtTqrAHLUE original stm file (seedway track 1) https://mega.nz/file/EcNXHZgQ#L1iaxk8zRciJ0--D_le57zmMFVtSZmDdUUNtTeDGFNM blast off model https://mega.nz/file/ZEUwibYS#Y9SpTHJx1fMyTh44BCjiA6W2Hdy7OFQA9KSBpxNzEvA sub zero track 3 topic name is now changed because i found out other games than angry birds go use stm files Edited March 13 by testing4562145
Engineers shak-otay Posted August 18, 2024 Engineers Posted August 18, 2024 Got a track point cloud from the .dat file: 1
testing4562145 Posted August 18, 2024 Author Posted August 18, 2024 i have sent more samples, main post also updated https://mega.nz/file/5VcjGZwC#5v4Fsw71b96aaOMdOnXY0nkcvUnOMT5Pqy6LTVNh_ow rocky road track 2 https://mega.nz/file/5Rd12RBQ#OoH37aYyyYPsfG3ofSsF3cPke3KBPK9l0uTxze78k_0 rocky road track 3
Engineers shak-otay Posted August 19, 2024 Engineers Posted August 19, 2024 Tracks are boring, aren't they? How about a car model sample? point cloud stunttrack3-dat
testing4562145 Posted August 19, 2024 Author Posted August 19, 2024 the cars are stored in .xgm instead, i think transformers uses the same format for it's levels
RoadKingGod Posted August 23, 2024 Posted August 23, 2024 (edited) On 8/19/2024 at 3:14 PM, testing4562145 said: the cars are stored in .xgm instead, i think transformers uses the same format for it's levels Yeah, they use xgm, and mariokart64n from XenHax already made a script that imports those into blender, levels and cars. Tho, AB Go's format is different. I tried importing Go's track meshes with this, but it didn't work. Maybe someone could modify this script to work with those files? XGM.py Edited August 23, 2024 by RoadKingGod
reedo Posted December 11, 2024 Posted December 11, 2024 Has anyone fixed the script for the track meshes?
Engineers shak-otay Posted December 12, 2024 Engineers Posted December 12, 2024 (edited) stm, .dat, .xgm. Nobody clearly said what is what. Somebody said .stm are tracks, another one said .xgm are models (cars) but no one knows what exactly their format is. No one wrote about the difference between Angry bird tracks and those of AB Go. So I have my doubts that anyone will care for the XGM.py script. Edited December 12, 2024 by shak-otay
testing4562145 Posted December 14, 2024 Author Posted December 14, 2024 On 8/19/2024 at 3:14 PM, testing4562145 said: the cars are stored in .xgm instead, i think transformers uses the same format for it's levels this applies for the rest of the models besides the tracks (like the characters, objects, menu)
testing4562145 Posted March 8 Author Posted March 8 On 12/12/2024 at 8:53 AM, shak-otay said: No one wrote about the difference between Angry bird tracks and those of AB Go you do refer the game differentely, the angry bird tracks are the thing i'm talking about, there's no differences except the way it's said
Engineers shak-otay Posted March 8 Engineers Posted March 8 (edited) On 3/8/2025 at 10:55 AM, testing4562145 said: you do refer the game differentely, the angry bird tracks are the thing i'm talking about, Then you should change your thread's title which is "angry birds go track extraction" Quote there's no differences except the way it's said "the way it's said"? What does that mean? Edited March 9 by shak-otay
testing4562145 Posted March 13 Author Posted March 13 f1 2016 uses the same engine so i'm going to share the stm files as well, they're much bigger than the angry birds go ones https://mega.nz/folder/UJFg1RAC#1B0gfuNUQjYZiCrCNOL82g
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