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FINAL FANTASY XVI DEMO (.mdl)


LeonKK

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What'd the compression and process for getting these extracted look like? I did try grabbing a model at runtime and these look similar, though if whoever else did it the same way it may not match what's in the game files to a T.

Like Foulveins said, it's closer to the XIV model format, with a material reference upfront and a somewhat similar layout. Below you can see the head_base.mdl provided (the 'head.mdl' seems like a stub or maybe something for material and texture references) and a XIV model. Not something I plan to tackle at the moment since I have some other projects I'm working on, but it'd be cool to see tackled, maybe by someone more familiar with XIV's stuff.

image.png.ac8451050422c84ae7661edc7ed59291.png

image.png.a7c5379028981500f447ce6c2a1980dd.png

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The shape stream is compressed. I can see a valid GDeflate stream in there (which explains why the model files aren't compressed inside the pack file) - textures also seem to work the same way.

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I've figured out the textures for most part - no xor there, just the code being a bit weird with pointless xor instructions, the pack code had the same sort of stuff (which might be caused by denuvo).

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can guarantee that I've had no issues with textures so far.

Edit:
Spoke too soon, oh boy
Under the directory
`chara\common\face\texture`
All Innermouth textures are broken, unless they are supposed to be like that, which I will find odd.
image.thumb.png.109bf479992e6c80346913b93c93b1bd.png

Edited by Dmnslyrx8
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Yeah I noticed, so guess it just looks totally strange for me, I've never seen games do inner mouth textures like that in my 12 years of fiddling with models + textures, usually mouth and teeth are just sepparate texture files.

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On 8/25/2024 at 12:45 AM, Nenkai said:

The tools have been updated with texture conversion support. Since textures are located outside the models, this should be one less thing to worry about.

Thank you!! Will we have plugins that support the models soon?

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