About This File
Tool to convert custom models into Far Cry 3/4 XBG format. Similar to previously released tool for Far Cry 5.
fc3mod.exe - for skeletal models (characters or NPCs)
fc3mod_static.exe - for static models
fc3mod_weapon.exe - for weapons
Usage:
1. Import or make your custom model in UE4.22.3, build it and save (you must get .uasset & .uexp)
2. run corresponding tool for static, skeletal models or weapons (fc3mod your.uasset original.xbg) - this will make XBG file
Example:
fc3mod.exe newvaas.uasset vaas.xbg
3. Import XBG file into the game
Important notes:
- in Far Cry 3/4 unlike Far Cry 5, models must be split into submeshes with no more than 48 bone influences.
- weapons can only be converted if custom model has same number of animated parts as original model, and each weapon part has only one material.
Edited by id-daemon