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RoadKingGod

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  1. Yeah, it doesn't seem like a lot of people care about the game cuz it's pretty unknown, and uses a game engine nobody really heard of. I'm looking forward to seeing if someone can properly reverse-engineer the file formats tho.
  2. Sorry, I just thought no one would wanna help after what I said to shark-otay, but if you wanna help, we can go back to it and continue there. I'll be waiting for your reply on that topic then.
  3. The game stores all track model data in the .levelstream files in levels/levelname/Level.levelstream. Here's a sample file: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing Any help would be appreciated! In this post, shark-otay figured out the car model format with hex2obj, but there's no tool to extract them or anything:
  4. Thanks man! So, are the missing parts inside some other files? I can see a lot of the trackside objects missing still. Not sure why tho.
  5. The game stores all track model data in assets/data/environments/themenumber/tracks/runnumber (route name)/track.stm. These files contain all track geometry. I found that vertex data starts at 1AA60 hex, at least for theme 1, run 000. I couldn't figure where face data starts and ends, so I couldn't get a proper model out of it. I used a tool called Model Researcher to find this out. You can get it here: https://mr.game-viewer.org/download.php I'd appreciate it if someone helped me figure it out. Sample files: https://www.mediafire.com/folder/rxxk971sd63jw/data
  6. Yeah, they use xgm, and mariokart64n from XenHax already made a script that imports those into blender, levels and cars. Tho, AB Go's format is different. I tried importing Go's track meshes with this, but it didn't work. Maybe someone could modify this script to work with those files? XGM.py
  7. I'm sorry man, I definitely should've credited you, thanks for the help...
  8. If anyone can make a blender script to import these models, please do it. Just seeing the models in programs like hex2obj won't be enough.
  9. It's not a converter, but someone figured out the format for the cars. There's no tool to actually unpack them tho. Here's the forum page:
  10. I know someone already figured out the car models, but I wanna see if we could somehow extract the tracks. Here's an example map: https://drive.google.com/file/d/1fpxeHsQ5Zw58vxs2pOV0nZnNHMlTx-vi/view?usp=sharing
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