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ponaromixxx

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Everything posted by ponaromixxx

  1. This is very little for such a tool, when I sell my tools I take many times more
  2. Kamzik123: AnvilToolkit was updated, I'm folding my version, since a working tool already exists, sorry
  3. yes, I'll post it when it's ready
  4. I'm trying, I would say.
  5. Hi. The person who created this thread asked me for help, I am currently creating software, at the moment I have unpacked archives and decompressed data from them, I was also able to decrypt and extract the text, that's all for now, it is very difficult for me, that's why there is no news from him, also on the Internet there was a third-party localization that someone made in another language, there they changed both the text and the fonts, and they created a new archive that works in the game, but who these people were I have no data.
  6. Last, license
  7. Everything runs fine for me and the mods I made
  8. Try this loader, put mods strictly in the ~mods folder MK12.zip
  9. I only noticed that BnkEvent in EventSection matches the number of BankSection files, but the order is broken, I couldn't find any more similarities, but if you look at the xml file from another game, which also has wwise, there is a similarity between many sections and the file.
  10. I dumped all sections from the soundmetadata.bin file, maybe it will be useful to someone Dump_soundmetadata.bin.zip
  11. Hello, does anyone have information on how to edit them or information on the file format and its construction. Call of Duty HQ .xsub .xpak Call of Duty Black Ops 6 .xsub .xpak Call of Duty Black Ops 6 .ff .fp
  12. Hi! Files: Localization\*\*.locres Tool: https://github.com/amrshaheen61/UE4LocalizationsTool
  13. I made my solution in C#, I understand that it's late, but I felt sorry to delete it, so I decided to post it too)) Urban_Chaos_Riot_Response_SAF.zip
  14. There is a lot of garbage in the file, at the beginning and at the end. 1A157_Edit.zip
  15. Wrote a program for sound GoWRagSND-Tools.zip
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