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  1. Hi all! Recently I got the idea to unpack the sounds .audiopkg of the game Area 51. For the PC version this is easily implemented, since it uses regular mp3. However, for the console version of the game, namely xbox, everything is implemented differently, the sound format there, judging by the source code, is XBOX ADPCM or IMA ADPCM, I don’t know how to deal with this, can anyone give advice or help? Also, trying to import sounds into Goldwave or Audacity didn't bring much success, only VOX ADPCM was able to get me a little closer to success, but the sound turned out to be very distorted. I have attached in the files a piece of the source code of the game sounds and the sounds themselves, from the PC and xbox versions, for comparison and understanding. Also FULL game source code: https://github.com/ProjectDreamland/area51 Answering the question: why do I want to unpack console assets if I can unpack PC assets? The console version has a lot of cut content, including music. area 51 audio research.zip
  2. Okay here is the story. I wanted to extract car sounds from Burnout Paradise and use them for modding GTA V. I got an unpacker to unpack the .bundle files (check the photo below to see the results from one .bundle files) [red is the original .bundle file, blue are the umpacked files]. Now before anyone redirects me to the burnout wiki, I've read it and I have to admit, it looks like a bunch of jargon. I want to request someone to make a video or help me through the process of using EA Sound exchanger.
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