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can anybody help me with reversing a skeleton file what to look for in hex and how to identify the values i should look for to understand structure of the rig file
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1. Open the .assetbundle file in UABEA 2. Decompress to memory 3. Export All 4. Open up AssetStudio and load the folder where you exported the assets from UABEA 5. Once loaded, go to asset list 6. Body meshes are listed as "Body" and textures are listed as "FirstName_LastName_BaseMap" 7. Click on the asset to preview it 8. Right click and press export and the body meshes will be exported as .OBJ files and the textures will be exported as .PNGs Note: if you run into an error regarding version specification, specify it as 6000.0.24f1 UABEA AssetStudio (updated)
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